hmmm, i probably should have done something with "bullet rate" before uploading, and maybe balanced the min/max of those controls a bit better. hey ho. there's always 0.1.4
cheers for the inspiration then! oh and i know the fastest settings are a bit wild ... 1 and 5 are there mostly for personal preference and to compensate for super fast/slow computers. Most people should be happy with 2-4, particularly once there's something to shoot/crash into... Note to self: Don't forget the aliens :D
lol thats how asteroids works, mate :D if you wanna stop you have to turn round and thrust the other way.
some versions do have you float to a halt eventually but i thought i'd be classic about it. now you've said that though i may put a sixth option - "friction", with the slider starting at 0 to give this classic behaviour.
trying to get some simple asteroids type thing on the go
this version (0.1.3) with some code tweaks removing some dumb redundant stuff in the hyperspace and shoot loop delays; replacing reverbalicious midi sounds with short samples; fixing repeat bug with shoot/move controls; all-purpose ship sprite split to ship, star drawing dot and ok button to avoid equally dumb graphics glitches; and twiddling the spin/thrust strength sliders around to try and convince Scratch online to actually show the damn things.
Still no rocks yet, but we're getting there.
so far i'm just aiming to get the starfield and ship movement working (including hyperspace), a couple of retro sounds and everything to initialise properly
after that: shooting, floating rocks, explosions, death, score, and making the rotation/acceleration (and eventually difficulty & lives?) controls on the main screen look more convincingly retro
after all that: simulating lower screen resolution (240x180, or maybe making it look portrait with a pretend arcade box border - 240x320)
Comments
You need to be logged in to post comments
Add a Comment
hmmm, i probably should have done something with "bullet rate" before uploading, and maybe balanced the min/max of those controls a bit better. hey ho. there's always 0.1.4
awesome!!but u need to change the movement a little
cheers for the inspiration then! oh and i know the fastest settings are a bit wild ... 1 and 5 are there mostly for personal preference and to compensate for super fast/slow computers. Most people should be happy with 2-4, particularly once there's something to shoot/crash into... Note to self: Don't forget the aliens :D
lol thats how asteroids works, mate :D if you wanna stop you have to turn round and thrust the other way. some versions do have you float to a halt eventually but i thought i'd be classic about it. now you've said that though i may put a sixth option - "friction", with the slider starting at 0 to give this classic behaviour.
(view all replies)d'aw, that's the one bit I felt confident was ok! but, what do you suggest?
(view all replies)