Logical John

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user_icon ntinos shared it 3 years, 6 months ago
98 views, 1 tagger, 2 people love it, 7 downloads, in 3 galleries
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deatheater deatheater 3 years, 6 months ago

lol, we're doing greek in class as a subject X)

ntinos ntinos 3 years, 6 months ago

i hope it's not all greek to you ;-)

ntinos ntinos 3 years, 6 months ago

i think it works better now!

DrSuper DrSuper 3 years, 6 months ago

Love John. It would be great if the kis can continue and maybe get a score that is cumulative. Also it the kids could continue and get points for giving several answers.

DrSuper DrSuper 3 years, 6 months ago

Also remove the clicks just drag it out in Design or uncheck the variable

ntinos ntinos 3 years, 6 months ago

You are absolutely right, a player should be able to give several answers, i will try implementing that. Great idea, thanx DrSuper!

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ntinos ntinos 3 years, 6 months ago

Well, the "clicks" variable is strictly technical. You need to click just once in order for Logical John to display the next message. It's kind of tricky just clicking once,that's why i have the counter on top of the screen. Well, to tell you the truth i'm not targeting at any age group. i have students aged 17 that would have some difficulty with Logical John and students aged 12 that would have no problem playing this game and producing true propositions

ntinos ntinos 3 years, 6 months ago

thanx for your help paddle2see, i think it works now!

Paddle2See Paddle2See* 3 years, 6 months ago

An interesting project idea! What age student are you targeting? I'm not sure why the student needs to know how often the click event is being generated...

Paddle2See Paddle2See* 3 years, 6 months ago

Are you supposed to be able to drag the "at most" and "at least" sprites to the blue box? If so, you need to "unlock" the sprites in Scratch so they can be dragged. Look for the little padlock symbol up by the sprite name in the center top pane.

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