I started to design with an idea to create something quick and super simple for my two and a half year old boy (he is crazy about planes) to be able control using a simple point and "touch where you want the plane to go" control scheme.
It worked and he loved it but then I got into it too and started adding enemies to shoot at and try to avoid.
I have got the aggro variable working so that the difficulty increases incrementally - the probability of the enemies performing an attack and the speed of the attacks increase.
There are four enemies to shoot at;
Two dragon-copters,
One ATV which shoots Heat seeking Surface to Air Missiles,
One Army man who 'paints' your plane with a laser site then fires a homing missile, try shooting him to throw the missile off target or hide behing the dragon-copters.
I recommend downloading it and playing with it in Scratch.
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