If you want help with higher bouncing after jumping (so, if you're high up, hit the ground and then fly up higher if you jump when you hit the ground) check out my platformer Air or my physics simulation project!
One sprite is the player. The black floor is not a sprite. The other three sprites are invisible green lines at the top, left, and right of the screen used to prevent the player from going into or past the edges of the screen.
This project uses a efficient sprite movement script that would be good to use in your own projects.
NEW IN 1.2:
Jump strength has been added as a global variable.
You can put the scripts you see the background into scratch yourself or you can download the project.
The downloaded project includes comments that explain the script.
Comments
You need to be logged in to post comments
Add a Comment
I use that alot.
If you want help with higher bouncing after jumping (so, if you're high up, hit the ground and then fly up higher if you jump when you hit the ground) check out my platformer Air or my physics simulation project!
I love this! It has really smooth animation
One sprite is the player. The black floor is not a sprite. The other three sprites are invisible green lines at the top, left, and right of the screen used to prevent the player from going into or past the edges of the screen.
I love this project. Have you seen "Digi"? It's based off of it.
(view all replies)how do u have 4 sprites?