Pat Pong

user_icon markyiscool shared it 4 months, 3 weeks ago
user_iconBased on SampleProjectsTeam's project
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webkinzfan7 webkinzfan7 1 week, 1 day ago

This is good, but I think your ohter spongebob pong game was better. Good work! Sqawk! This is the webkinz parrakeet.

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mathew63 mathew63 2 months, 3 weeks ago

how do you play the games i am new

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markyiscool markyiscool 2 months, 3 weeks ago

it should say in the project notes :)

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Soccerstar9 Soccerstar9 4 months ago

nice

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markyiscool markyiscool 3 months, 1 week ago

thanks soccerstar9, are u really are soccer star?

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markyiscool markyiscool 4 months, 3 weeks ago

When patrick touches the lava, how do i make the time stop?

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Paddle2See Paddle2See 4 months, 3 weeks ago

I haven't figured out a way to make the timer stop, it can only be reset to zero. To work around that, define a variable called Time and set up a forever loop that sets Time to the rounded off value of the timer (Round will get rid of the fractional seconds...it looks better). Take the timer off the screen, leave the Time variable instead. Then, when patrick hits the lava, use a Stop Everything block which will stop the loop from updating Time and it will freeze. I would put the script that controls Time under the Stage, since it doesn't really belong to any particular sprite.

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Paddle2See Paddle2See 4 months, 3 weeks ago

Here is a pretty good way to increase the speed: First, define a variable called Speed and set it to your starting value with the 'Set Speed to __ ' block(maybe 3) under one of the Green Hat flags. Where you have the 'Move 6 Steps', replace the 6 with the Speed variable. Now, set up a 'Forever Loop' under a Green Hat and in it put 'Change Speed by 1' followed by a 'Wait __ Sec' block. Set the Wait to however long you want to wait between speed changes, maybe 10 seconds. Works nicely!

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markyiscool markyiscool 4 months, 3 weeks ago

Thanks, i had lots of problems with that. thanks a heap

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markyiscool markyiscool 4 months, 3 weeks ago

Thanks, youre my first commenter

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AddZero AddZero 4 months, 3 weeks ago

Ha! nice!

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