Cool project so far, but can you speed up the scrolling? It is pretty slow, and I get bored with all of the walking. Also, can the tutorial AND the first level be available when you first start the game? I find it kind of dull going through the tutorial over and over again.
tix improved a bit since i last saw it but i think we should get rid of the difficulty thing and the talking koala. because the difficulty thing doesnt even make sense to me. what is the difference? also the koala cuts a piece of the game out making it shorter and i dont know many people who wouldnt shoot the koala. also what happeed to the bad guys bullets. they were working fine last time i checked. whatever happened to them, we should put them back to the way they were before
Well what happened was even after they were dead the bullets SOMETIMES kept firing, and also even if u were way above the monsters with the red bullets they still fired them at ur y position
It's great so far... I'll list bugs as I go, so we know what we still need to fix. -- After pressing 1, 2, or 3, (I pressed 3) I didn't know how to start. I tried pressing space and it worked. Was that right? -- The second enemy isn't there anymore, just a floating green shot.
-- started the second level below ground and had to float up. -- the first monster on level 2 shoots sideways/backward shots -- the round spiky monster on level 3 has shots that are on the ground (is this on purpose?)
Now the red bullets can't hit you if you're like, WAY above the enemy that's shooting them, sorry for releasing these changes in two projects, but I forgot them in the first.
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Cool project so far, but can you speed up the scrolling? It is pretty slow, and I get bored with all of the walking. Also, can the tutorial AND the first level be available when you first start the game? I find it kind of dull going through the tutorial over and over again.
tix improved a bit since i last saw it but i think we should get rid of the difficulty thing and the talking koala. because the difficulty thing doesnt even make sense to me. what is the difference? also the koala cuts a piece of the game out making it shorter and i dont know many people who wouldnt shoot the koala. also what happeed to the bad guys bullets. they were working fine last time i checked. whatever happened to them, we should put them back to the way they were before
Well what happened was even after they were dead the bullets SOMETIMES kept firing, and also even if u were way above the monsters with the red bullets they still fired them at ur y position
(view all replies)Thanks Maki, when i get back from school i will edit graphics! I think this was the hardest one we worked on so far.
yay! and I agree!
It's great so far... I'll list bugs as I go, so we know what we still need to fix. -- After pressing 1, 2, or 3, (I pressed 3) I didn't know how to start. I tried pressing space and it worked. Was that right? -- The second enemy isn't there anymore, just a floating green shot.
Yeah, I was thinking the bullets should be changed to directional with the origin being like, the "mouth" of the sprite or something.
(view all replies)Ya I noticed that, but I thought it was intentional.
(view all replies)-- started the second level below ground and had to float up. -- the first monster on level 2 shoots sideways/backward shots -- the round spiky monster on level 3 has shots that are on the ground (is this on purpose?)
(view all replies)Yay, great! Thanks Maki! *downloads*