I can't believe I had mistakes in my scale and nobody noticed. I just fixed the problem. The number of units times the number of pixels per unit should always be 48. If you are still seeing the incorrect version, it may be that your computer has cached the old version in its memory.
Download the 14 sprites and 25 scripts of "trigFunEdited" and open it in Scratch
Project Notes
Paddle2See offered some valuable tips on making this program work better.
I received two tips from Paddle2See:
1. Use Broadcast and Wait instead of just broadcast when you need the results of a function before going on.
2. Dragging is already a built in feature of sprites, so I don't need to code it in. Just use the unlock button.
Thanks Paddle2See!
This project is based on a project called trig fun orginally made by archmage. Thanks archmage!
I also want to thank chalkmarrow for giving general Scratch advice on the forum.
I am using this project in my triangles program located at: http://lsquaredmath.us/triangles so when my students are trying to visuallize the triangles that they want to solve, they can practice drawing them.
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I can't believe I had mistakes in my scale and nobody noticed. I just fixed the problem. The number of units times the number of pixels per unit should always be 48. If you are still seeing the incorrect version, it may be that your computer has cached the old version in its memory.
the idea to scale is very usefull.
He work better.Very good project.