cool concept! (it doesn't work online, but I saw what it does when downloaded). Right now he doesn't fall, but I see that you have already figured out some simple gravity: if you want some more realistic gravity, lots of people have made projects explaining how, or I can just make you a demo. Also, you may want to consider using a drag coefficient instead of a constant changer of your x velocity (such as you always multiply it by .9 instead of subtracting .5). Good work so far though!
So far my BEATA's got some issues that i got 2 fix but i just wanted some more space on my toolbar so i'm uploading this BEATA so i won't forget to further delvelop this. *MUST DOWNLOAD THIS 2 WORK*
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My movement is better: (link to project)
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Needs gravity.
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cool concept! (it doesn't work online, but I saw what it does when downloaded). Right now he doesn't fall, but I see that you have already figured out some simple gravity: if you want some more realistic gravity, lots of people have made projects explaining how, or I can just make you a demo. Also, you may want to consider using a drag coefficient instead of a constant changer of your x velocity (such as you always multiply it by .9 instead of subtracting .5). Good work so far though!
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Well i'm starting to get it i'll try that in a minute or 2 and also ur in HIGH SCHOOL!?!?
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And still like pokemon!?! (no offence)
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and also i was expeimenting with the moving scripts i inda didn't know what i was doing
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