Simon

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user_icon kevin_karplus shared it 4 years, 9 months ago
1344 views, 2 taggers, 25 people love it, 5 remixes by 4 people, 310 downloads, in 14 galleries
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kuv kuv 1 year, 8 months ago

I remembered 13!!! Needs to have a score.

Zxblqcktptyjsplkn Zxblqcktptyjs… 1 year, 9 months ago

Sonic, nice gravedig. Even though I just re-dug this.

sonic94 sonic94 1 year, 11 months ago

(link to project) coool

midnightleopard midnightleopard 3 years, 9 months ago

HELP ME!!! (link to forums)

Cyclone103 Cyclone103 3 years, 9 months ago

nice! i REALLY wish scratch had arrays

kevin_karplus kevin_karplus 1 year, 6 months ago

Scratch does now.

01gpblak 01gpblak 3 years, 11 months ago

yo buddy im new to all this so am still a tad sketchy but tel me what part of the code makes it randomise

B-Reyn428 B-Reyn428 4 years ago

Nice game I got 11 rounds! :)

Klovira Klovira 4 years ago

You make awesome games!

midnightleopard midnightleopard 4 years, 1 month ago

another one of my favorite, classic games, scraych on Kev!

simonpokemonmaster simonpokemonm… 4 years, 4 months ago

my name is Simon.

macintosh macintosh 4 years, 4 months ago

I'll ad this to my gallery

macintosh macintosh 4 years, 4 months ago

cool

oliver255 oliver255 4 years, 4 months ago

I GOT 41 ROUNDS

lamiller lamiller 4 years, 7 months ago

Reminds me of when I was a kid. I will test it out with my own 9 year old daughter.

yibbert404 yibbert404 4 years, 7 months ago

i like the sound that red makes but i died right after i got there. i pressed the backround

sunnygirl1 sunnygirl1 4 years, 7 months ago

so hard!:0 great game!

Mojoflash Mojoflash 4 years, 7 months ago

Nice game! Now I can just go on my computer to play "Simon." :)

kevin_karplus kevin_karplus 4 years, 7 months ago

I am using 'repeat 0 say "comment"' constructs for comments in newer projects, but I have not had the energy to go back and add comments to my old projects.

Dragon_MC_ Dragon_MC_ 4 years, 7 months ago

You should do what I did with my Gravity Simulator project, kevin_karplus: use detached Say blocks in your scripting. Though I guess that wouldn't work with the scripting in the stage...

bigB bigB 4 years, 7 months ago

the only way i could think was that at regular intervlals a sprite would remember speed and turning or direction and location. it could then use your technique to stamp a pattern (eg the darker it is the faster it was going and the redder it is the more it was turning) i have put the URL in if you would care to have a look. (link to project) Also is there any way a sprite can react to how dark a colour is? thankyou

kevin_karplus kevin_karplus 4 years, 7 months ago

I was recording a series of 4 different choices. What do you need to record about your "last lap"?

bigB bigB 4 years, 7 months ago

i have created a racing game and am wondering if i could use a similar technique to remember your previous lap so you can race against your last lap. would this technique work or would that be to complex?

skellious skellious 4 years, 7 months ago

14, good game :D gonna download this to see how it works. sometimes it is quite musical, and the arrays make nice patterns

kevin_karplus kevin_karplus 4 years, 7 months ago

The bug was mine, I was relying on a broadcast having been acted on before the next broadcast-and-wait. The change in v13 made the order of the broadcasts different, and the race condition resulted in a vriable being tested before being set. Changing to explicit broadcast-and-wait fixed the problem

jsimone jsimone 4 years, 7 months ago

v13 applet seems to have broken Simon! This project was working fine when I last showed my kids. Now its broken and won't play.

kevin_karplus kevin_karplus 4 years, 8 months ago

Kaydoodle13, yes, you have to hit the buttons. They're pretty big though.

Kaydoodle13 Kaydoodle13 4 years, 8 months ago

I like it but when you accidentally click the backround, you lose!

rauscher rauscher 4 years, 8 months ago

This is really brilliant. I was trying to figure out how to implement an array--using the screen as a storage structure is very clever.

mohlar mohlar 4 years, 8 months ago

Excellent. Another member has provided a simple demo of how arrays work if you want to build one into your own project: (link to project)

MartinWollenweber MartinWollenw… 4 years, 8 months ago

Very good idea! I always was wondering how to store this kind of information in SCRATCH e.g. to implement Simon. It (the screen) was all the timee in front of my eyes. Thanks for making me seeing it :-)

kevin_karplus kevin_karplus 4 years, 9 months ago

This is the standard game "Simon". It plays a gradually lengthening series of lights, and you have to remember the sequence and play it back.

Mick Mick 4 years, 9 months ago

What does it do?

kevin_karplus kevin_karplus 4 years, 9 months ago

I'm glad you like it. Figuring out how to store a long list of random numbers without arrays or other data structures was not trivial!

loiskertesz loiskertesz 4 years, 9 months ago

This is a wonderful project

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