Simon

user_icon kevin_karplus shared it 1 year, 2 months ago
965 views, 19 people love it, 1 tagger, 138 downloads, in 13 galleries, 2 remixes
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midnightleopard midnightleopard 2 months ago

HELP ME!!! (link to forums)

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Cyclone103 Cyclone103 2 months, 2 weeks ago

nice! i REALLY wish scratch had arrays

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01gpblak 01gpblak 4 months, 3 weeks ago

yo buddy im new to all this so am still a tad sketchy but tel me what part of the code makes it randomise

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B-Reyn428 B-Reyn428 5 months, 2 weeks ago

Nice game I got 11 rounds! :)

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Klovira Klovira 5 months, 3 weeks ago

You make awesome games!

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midnightleopard midnightleopard 6 months, 3 weeks ago

another one of my favorite, classic games, scraych on Kev!

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simonpokemonmaster simonpokemonmaster 9 months, 1 week ago

my name is Simon.

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macintosh macintosh 9 months, 3 weeks ago

I'll ad this to my gallery

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macintosh macintosh 9 months, 3 weeks ago

cool

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oliver255 oliver255 10 months ago

I GOT 41 ROUNDS

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lamiller lamiller 1 year ago

Reminds me of when I was a kid. I will test it out with my own 9 year old daughter.

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yibbert404 yibbert404 1 year ago

i like the sound that red makes but i died right after i got there. i pressed the backround

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sunnygirl1 sunnygirl1 1 year ago

so hard!:0 great game!

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Mojoflash Mojoflash 1 year ago

Nice game! Now I can just go on my computer to play "Simon." :)

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kevin_karplus kevin_karplus 1 year ago

I am using 'repeat 0 say "comment"' constructs for comments in newer projects, but I have not had the energy to go back and add comments to my old projects.

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Dragon_MC_ Dragon_MC_ 1 year ago

You should do what I did with my Gravity Simulator project, kevin_karplus: use detached Say blocks in your scripting. Though I guess that wouldn't work with the scripting in the stage...

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bigB bigB 1 year ago

the only way i could think was that at regular intervlals a sprite would remember speed and turning or direction and location. it could then use your technique to stamp a pattern (eg the darker it is the faster it was going and the redder it is the more it was turning) i have put the URL in if you would care to have a look. (link to project) Also is there any way a sprite can react to how dark a colour is? thankyou

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kevin_karplus kevin_karplus 1 year ago

I was recording a series of 4 different choices. What do you need to record about your "last lap"?

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bigB bigB 1 year ago

i have created a racing game and am wondering if i could use a similar technique to remember your previous lap so you can race against your last lap. would this technique work or would that be to complex?

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skellious skellious 1 year, 1 month ago

14, good game :D gonna download this to see how it works. sometimes it is quite musical, and the arrays make nice patterns

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kevin_karplus kevin_karplus 1 year, 1 month ago

The bug was mine, I was relying on a broadcast having been acted on before the next broadcast-and-wait. The change in v13 made the order of the broadcasts different, and the race condition resulted in a vriable being tested before being set. Changing to explicit broadcast-and-wait fixed the problem

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jsimone jsimone 1 year, 1 month ago

v13 applet seems to have broken Simon! This project was working fine when I last showed my kids. Now its broken and won't play.

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kevin_karplus kevin_karplus 1 year, 1 month ago

Kaydoodle13, yes, you have to hit the buttons. They're pretty big though.

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Kaydoodle13 Kaydoodle13 1 year, 1 month ago

I like it but when you accidentally click the backround, you lose!

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rauscher rauscher 1 year, 1 month ago

This is really brilliant. I was trying to figure out how to implement an array--using the screen as a storage structure is very clever.

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mohlar mohlar 1 year, 1 month ago

Excellent. Another member has provided a simple demo of how arrays work if you want to build one into your own project: (link to project)

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MartinWollenweber MartinWollenweber 1 year, 1 month ago

Very good idea! I always was wondering how to store this kind of information in SCRATCH e.g. to implement Simon. It (the screen) was all the timee in front of my eyes. Thanks for making me seeing it :-)

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kevin_karplus kevin_karplus 1 year, 2 months ago

This is the standard game "Simon". It plays a gradually lengthening series of lights, and you have to remember the sequence and play it back.

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Mick Mick 1 year, 2 months ago

What does it do?

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kevin_karplus kevin_karplus 1 year, 2 months ago

I'm glad you like it. Figuring out how to store a long list of random numbers without arrays or other data structures was not trivial!

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loiskertesz loiskertesz 1 year, 2 months ago

This is a wonderful project

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