in my experience, 3 PM sharp is the best time, although I'd wait till 4, cause, and this has happened plenty of times to me, if scratch is too busy, your projects will not even go on the front page because so many projects are being uploaded at the same time. That ticks me off a lot. Oh well. Anyway, 3 PM is scratch rush hour. hope this helps.
This is cool! I see you do some probing to get the slope of the hill. You could speed up the slope calculation some by having the second probe being a shorter distance from the first probe...really, I think you only need a few steps difference to get a pretty accurate slope. I suppose it depends on how accurate you want to be...The rolling looks really good, BTW, with the animation.
Download the one sprite and 3 scripts of "Rolling" and open it in Scratch
Project Notes
I have not seen a gravity sim on scratch that works with inclined planes, so I decided to make one; to switch backgrounds, press the right arrow key; to start rolling, press the space bar. Please comment and remix:^)
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cool check out my new version of my game! (link to project)
it's a very nice start, but try not to spam.
That is very clever how you used sensors to time the x and y distances. I wish I was clever at maths!
cool!!!!!!Check out my guitar hero game
ok, but try not to spam.
(view all replies)simple and cool but it takes smarts to do this i love it!
3 PM eastern America.:^) BTW, this is my last comment for tonight (I'm going to sleep). Bye.
(view all replies)in my experience, 3 PM sharp is the best time, although I'd wait till 4, cause, and this has happened plenty of times to me, if scratch is too busy, your projects will not even go on the front page because so many projects are being uploaded at the same time. That ticks me off a lot. Oh well. Anyway, 3 PM is scratch rush hour. hope this helps.
(view all replies)Thanks a lot!
(view all replies)nice
thanks
cool but you need some improved ment
cool
yeah, I'll be online for 1-2 more hours
(view all replies)thx
(view all replies)This is cool! I see you do some probing to get the slope of the hill. You could speed up the slope calculation some by having the second probe being a shorter distance from the first probe...really, I think you only need a few steps difference to get a pretty accurate slope. I suppose it depends on how accurate you want to be...The rolling looks really good, BTW, with the animation.
Thanks, and very good observations!