Offtopic:
Hi Jay, I liked your comment to my cannon ball project (link to project)
but as I wanted to answer to it, I hit the x-button and it went away. What a pity!
The maximal distance of 454 is reached with heading 45, which absolutely correspond to the real world physic with no air resistance.
INSTRUCTIONS Use the arrows to move the cursor and the space bar to stamp a square. When you're ready to see the rules of "Life" acted out (one time through), click "go"
ABOUT Unfortunately this project doesn't completely work right online, so if you want it to work according to the rules you'll need to download it and run it in Scratch. The game "Life" shows how complicated behavior can arise from simple rules. The rules were created by John Conway in 1970. Here everything happens in slow motion, but to learn more and see it in fast motion look at this interactive webpage about emergence:
HOW I MADE IT Life needs two copies of the "board" to a keep track of everything. So I made a mini board below the big board. Then the cursor goes through each square on the board and counts up the neighbors. It keeps track of the results on the little board underneath. At the end it reads off the results from the little board and updates the big board.
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Cool, arrays!
What do you think of my version? (link to project)
I am really impressed by this project, but imho it demonstrates the _weak_ side of Scratch - no arrays, no indirect addressing etc.
Offtopic: Hi Jay, I liked your comment to my cannon ball project (link to project) but as I wanted to answer to it, I hit the x-button and it went away. What a pity! The maximal distance of 454 is reached with heading 45, which absolutely correspond to the real world physic with no air resistance.
I am really impressed by this project, but imho it demonstrates the _weak_ side of Scratch - no arrays, no indirect addressing etc.