Read BEFORE playing: This is a Scratch version of my very own Guitar Hero IV.
The instructions tell you how to play the game. But I'll show you here too.
OBJECT:
The object of the game is to hit the notes on the chart as accurately as possible.
MAIN MENU:
To start playing the game, press P.
To see the instructions, press I.
To change the options, press O.
To stop the game, click the stop sign next to the flag above your screen.
SONG SELECTION:
This is where you can start songs and rock out.
There will be songs you can choose from to play. The next screen will show you four levels you can play on from easy to really hard, Tickle, OK, Torture, Death.
Tickle means really easy.
OK means easy, but a little more challenging.
Torture means it starts to get a lot hard.
Death means it gives you all of the real notes to the song, like, after you finish Death, you'd feel like, "Oh, My God, that was the hardest thing I've ever played! Oh, God! Whoa! Oh! Monkey Bidness! Hundred percent! 5 freakin' stars! Holy !@#$! Whoa! Oh! Oh! Ohh... How-- Ohh... I finished... I better calm down. But wait! I've got to tell Jack! I've got to tell Mom and Dad!" and then his voice fades because he running out the room, telling them-- "Mom! Dad! Oh, My God! I've finished Death! Oh! Man!" (Sorry craftgirl!) (If you wanna go to the songlist after you see the instructions, press P 2 times.)
You can practice too, by pressing 1 on the main menu. Choose the song you want, choose the speed you want. There are four speeds: Full Speed, Slow, Slower, and Slowest. Full Speed means the regular speed the song has. Slow means the song gets a little slow, so it's easier for you to hit notes. Slower means the song gets a lot more easier, and Slowest means in a couple of minutes, you'd get 100%. My advice is if you reek at a song, choose Slowest first, wait 'til you get 100%, move up to Slower, get 100%, Slow, 100%, and Full Speed 100%. Ya know what they say: "Practice makes perfect!" How we say it: "Practice makes a better-chance-of-you-being-a-real-guitar-hero!"
Now, let's talk about the real rockin' gameplay!
THE FRETBOARD (otherwise known as CHART):
The chart is the scrolling bar that holds the notes. I mean, you don't want them to fall off (there's a 0% chance of that happenin')! It's really nothing--really. But it is helpful in one way: You know beats per minute...do you? And tempo? Yes? Good. There are light lines on the chart that show the beats per minute. If there are notes between that, you'll need to hammer-on or pull-off. A hammer-on is where you have to hold the beginning fret and quickly hold the next fret along with the other one. For example: You have to hammer-on a green and red note. You hold the green fret. Strum when the green fret comes. Then, when the red fret comes, don't strum and hold down the red fret right when the red note comes. It'll be looking like you're doing a green-red chord. A pull-off is the opposite. Hold the frets down like a chord, but don't strum yet. For example, a green-red chord. Not really, you're just holding it down but not strumming yet. When the red note comes, strum. When the green note comes, don't strum. Just let go of the red fret. Both ways will still be playing the note. They will also help you become a guitar hero!
Now, back to the lines on the chart.
We already talked about the thin lines, but there's also a thick line. The thick line comes sometimes at the beginning of a verse, at the beginning of a guitar solo, anywhere.
CONTROLS:
1-Green
2-Red
3-Yellow
4-Blue
5-Orange
S-Activate Star Power
down arrow-pause
Download to play.
Rock Band: Demo
I Love Scratc
Episode #1: &
It's August 1!
green-goo BAC
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:))
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:) yes, ilovescratch1. Do you really do love Scratch? if you do, lol.
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did somebody add new tags to my project?
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:)
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wow.....
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