fullmoon, could you try out my memory test? I want to know what you think of it. It is cumulative, so you are not memorizing much at once. Heres a link: (link to project) If you find any glitches tell me! It works ok as far as I can see.
Whew! This was quite a task! The underlying math and principles of any one-sprite widget are simple, but this one requires 102 separate inputs to be programmed. Luckily, I blindly stumbled upon a formula that helps shorten the script. It consists of two parts: The keyboard, which reads the mouse position in relation to it (it can be draggable, and I'm working on resize), and puts the value into the variable "inkey$". Then, it broadcasts it to the "reader.keyboard0" sprite, which switches to the appropriate costume. This would be excellent for a text entry program, but I'm too tired to come up with one now. I hope that someone puts this to good use, because I'm about to collapse!
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neat
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Hmm...that's odd, seems I disabled commenting...
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fullmoon, could you try out my memory test? I want to know what you think of it. It is cumulative, so you are not memorizing much at once. Heres a link: (link to project) If you find any glitches tell me! It works ok as far as I can see.
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I tried making a prime finder, but it kept glitching on numbers over 5. Yay script error! I like that red outline :)
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Yeah, I'm trying to make a flip-book template but I think it'll do that when the framerate is something like 1/17.
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Cool, a very (re-) usable and compact keyboard!
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What, only one font? Just kidding...don't hit me! Nice job, it looks great!
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Me angry! Scratch no support strings! Can't control...ARGGH!
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Nice! Keyboard looks good, and it works really well. lol, "inkey$" reminds me of basic on a trs-80...
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Yeah, I lament to say I'm an occasional user of justBasic myself.
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