Don't be sorry. The greatest part of the players has less than you. Of course there are champions with more than 100; but they aren't many. And from 8 to 43 goes a remarkable improvement.
Thank you, LiquidMetal. You mentioned a good idea for a project, but, by now, I'm commited with a lot of projects and I cannot think about it. Perhaps some other day. By the way: 59 secs is a very good score.
I think it can be because of the aerial photo tooken above São Miguel island, in Azores, in the middle of Atlantic ocean and the westerner part of Portugal.
I’m affraid it isn’t. This is Portuguese and it is very similar to Spanish, because we are neighbours and brothers. But Portugal is also the UK oldest allied.
Obrigado! Eu sabia que ias gostar. A tua segunda personalidade é mais uma área para eu visitar; mas hoje não pois estou atarefadíssimo a pôr as mensagens em dia.
Congratulations Brandon1. I believe you. During the tests, I reached near 200.0 several times, because I put the trains running each one on its loop and, when they became too much close I sent one to the external rail until they change the loops and everything began again with a comfortable distance between them.
Fanocp, I went into your projects and I must say to you that they have several gaps. I think it’s normal because you are just beginning and testing the Scratch’s instructions. But I also think you need some more than to correct those faults. I advise you to download http://scratch.wik.is/@api/deki/files/125/=Explorando_o_ScratchGP.pdf It’s a short manual I’ve written to help newcomers. Unfortunately it’s in portuguese language but, if you don’t know a friend who can translate it, you let me know an email adress and I’ll translate it as soon as I can. Don’t give up. First attempts are always disappointing to everybody. And you can count on me to help you as I can do it.
Logan, if you went into the code of this project, you’ll see that there are five critical points which divide the path in sections of circumference. Each section has two scripts: clokwise and counterclokwise. The sections successive points are calculated by trigonometric means. (Later, we can talk about this, if you don’t know what it is). When one train reaches to a critical point, it turns right or left along with the value of a variable, which we can change with the arrow keys. Besides, each train broadcasts a message to the next point on its path, in order to change it.
In what the translation is concerned, all the project instructions are in scratch english, except the names and messages, but these have no great mean at all. Keep in touch.
tcb, I’m afraid I cannot accept your nice offer because I spend all my scratch time answering comments, helping new programmers, visiting galleries of those who left comments in my projects and, last but not the least, developping my own projects. Sorry.
INSTRUÇÕES (INSTRUCTIONS)
Há dois comboios andando nos mesmos carris. O vermelho é um pouco mais rápido. Faz-se a agulha com as setas esquerda e direita. A passagem do comboio abre automaticamente a via. Clicar a bandeira para iniciar ou recomeçar. Se os comboios colidirem de frente, morrem, pára a contagem do tempo e o jogo acaba.---------------
You have two trains running on the same rails. The red one is a bit faster. You can shift the points with left and right arrows. The train opens the points automaticaly. Click the green flag to begin or reset. If the trains crash head against head, they pass out, the timer stops and the game finish.
Comments
You need to be logged in to post comments
Add a Comment
Brutal Collision! Here is a photo of the one who died:
Thank you for commenting. Fortunately, the trains are Marklin and nobody died.
(view all replies)ouch
Thank you for playing. Keep training because it can last for a while.
(view all replies)ooooo, the blue one got in front.
oooooo, mine crashed head to head head first. ouch
wow !
nice work;),43
Thank you Silasriess. You have got a good score.
38.2 - i figured how to make it work XD
Thank you for playing. There are better scores but 38 isn't bad at all because the game is hard to play. It's a matter of training.
doesnt workk :(
I've been going for 10 minutes and counting... 735!!
Now you're able to continue indefinitely.
35.2
8!!
Wow! What I've said? Congratulations.
Don't be sorry. The greatest part of the players has less than you. Of course there are champions with more than 100; but they aren't many. And from 8 to 43 goes a remarkable improvement.
(view all replies)As you can see, there are scores greater than the yours. I think we can improve with practice. Try to separate the trains, acting on the needles.
(view all replies)I think you can do better.
(view all replies)59.
Nice project, could you make some sort of scrolling adventure game with the train and track theme and graphics?
Thank you, LiquidMetal. You mentioned a good idea for a project, but, by now, I'm commited with a lot of projects and I cannot think about it. Perhaps some other day. By the way: 59 secs is a very good score.
(view all replies)14!
somthing makes me think that the track is floating in the sky!
I think it can be because of the aerial photo tooken above São Miguel island, in Azores, in the middle of Atlantic ocean and the westerner part of Portugal.
12
Could be better.
19
Good!
24
Very good!
131,6
wow how did you do that?
Boa marca!
33 :P
Thanks for playing.
A IMAGEM E DOS FLAMENGOS??!!??
A imagem é da ilha de São Miguel, entre Ponta Delgada e Ribeira Grande.
122.58
Excellent score. I think it’s a record. Thank you for playing.
(view all replies)hard and easy at the same time
thtas
wow
no
What?
10.6
Good! But I think you can do even better.
Cool
Thank you Phillips101
(view all replies)¿Es este español?
Well, I write in Portuguese with pleasure but I’m from Portugal, indeed.
I’m affraid it isn’t. This is Portuguese and it is very similar to Spanish, because we are neighbours and brothers. But Portugal is also the UK oldest allied.
(view all replies)15.4
legal cara !
Lindo projecto ffred. Já agora eu sou o d4rk.
Obrigado! Eu sabia que ias gostar. A tua segunda personalidade é mais uma área para eu visitar; mas hoje não pois estou atarefadíssimo a pôr as mensagens em dia.
16.7
133.2
35
32
que espetaculo.esta mesmo lindo
Obrigado pelos teus simpáticos comentários
mt giro
Muito fixe
muito giro sem dúvida realmente fantástico
yea that's exactly how I did it
Congratulations Brandon1. I believe you. During the tests, I reached near 200.0 several times, because I put the trains running each one on its loop and, when they became too much close I sent one to the external rail until they change the loops and everything began again with a comfortable distance between them.
top scorer 528.7 if you belive it
53.4!
cool!!!
nicely done. It's now one of my favorites.
That's really cool.
I got 157.8 with both trains
coooooooooooool
Really really cool!
cool
cool!!
i go 1,402 i left them in an endless loop
How'd you get them in an endless loop if one train moves faster than the other?
Simple and beatiful. Very nice!
I GOT 229.4!
Fanocp, I went into your projects and I must say to you that they have several gaps. I think it’s normal because you are just beginning and testing the Scratch’s instructions. But I also think you need some more than to correct those faults. I advise you to download http://scratch.wik.is/@api/deki/files/125/=Explorando_o_ScratchGP.pdf It’s a short manual I’ve written to help newcomers. Unfortunately it’s in portuguese language but, if you don’t know a friend who can translate it, you let me know an email adress and I’ll translate it as soon as I can. Don’t give up. First attempts are always disappointing to everybody. And you can count on me to help you as I can do it.
cool
Logan, if you went into the code of this project, you’ll see that there are five critical points which divide the path in sections of circumference. Each section has two scripts: clokwise and counterclokwise. The sections successive points are calculated by trigonometric means. (Later, we can talk about this, if you don’t know what it is). When one train reaches to a critical point, it turns right or left along with the value of a variable, which we can change with the arrow keys. Besides, each train broadcasts a message to the next point on its path, in order to change it. In what the translation is concerned, all the project instructions are in scratch english, except the names and messages, but these have no great mean at all. Keep in touch.
tcb, I’m afraid I cannot accept your nice offer because I spend all my scratch time answering comments, helping new programmers, visiting galleries of those who left comments in my projects and, last but not the least, developping my own projects. Sorry.
Whoa, nice work.