Not sure that will help, but just in case - try the perspective formulas from here: (link to project)
They are applied to a different problem but the Math are the same. You need to apply the Math to the vertices of your drawing.
FOV- Field Of View
VA- Viewing Angle (Eye's rotation relative to the xz ground plane.
PA- Pan Angle or the eye's rotation angle to the vertical yz plane.
Download this project!
Download the one sprite and 15 scripts of "3D Graphics" and open it in Scratch
Project Notes
This program needs work. It does not yet represent realistic perspectives based on up/down and left/right displacements from the object. Please comment on my oversight if you can.
Press space bar to render initial view.
Adjust slider values and press space bar to render new view.
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Not sure that will help, but just in case - try the perspective formulas from here: (link to project) They are applied to a different problem but the Math are the same. You need to apply the Math to the vertices of your drawing.
Thanks.
doesn't do anything!
Try pressing the space bar.
Cool
FOV- Field Of View VA- Viewing Angle (Eye's rotation relative to the xz ground plane. PA- Pan Angle or the eye's rotation angle to the vertical yz plane.