Real 3D objects are not prepainted but instead painted at the time of rendering. Maximizing the refresh rate is critical to the performance of such systems. Real 3D polyhedrons such as rectangular prisms, cubes, and pyramids have vertices which are defined with virtual coordinates which are actively mapped onto the real x,y rendering screen whenever a change of perspective occurs or a graphic/animation event occurs within the non-obstructed field of view, FOV.
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Raycasting?
Is this a query about raycasting? Please be more specific.
(view all replies)Real 3D objects are not prepainted but instead painted at the time of rendering. Maximizing the refresh rate is critical to the performance of such systems. Real 3D polyhedrons such as rectangular prisms, cubes, and pyramids have vertices which are defined with virtual coordinates which are actively mapped onto the real x,y rendering screen whenever a change of perspective occurs or a graphic/animation event occurs within the non-obstructed field of view, FOV.
The horizontal line on the render screen represents the edge of the table in the field of view.
Press "z" if you wish to skip the introductory tutorial and play with the program first.