I considered using a "dummy sprite" as well when I tried to design my own physics simulations, but I chose not to. My thing has failed, but I'm working on it.
i made a tank version with more weapons and a turret that follows the mouse, but i got fed up half way thru and erased it and now im working on a multiplayer racing game
Ahh. That is a really neat way to get sin/cos. Once upon I time I knew some linear algebra concepts, so maybe I should relearn some things. Any tips as to what you meant?
Yeah, I was going to look at yours, I also have Scratcheroids which uses a sin/cos sprite as well. Thanks a lot. I know how to do this in C++, just starting with Scratch and lovin' it too much lol.
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you math geek!!!!
I considered using a "dummy sprite" as well when I tried to design my own physics simulations, but I chose not to. My thing has failed, but I'm working on it.
cool
dude did you want all that stuff to show? if you didnt, you just have to click the check box...
Thx it got 48 view 2nd most of all my games
I made a game off this you know
Nice demo of splitting velocity into X and Y components. Adding "Screen Wrapping" like the original would be a nice touch...
Great job. I expect this will get re-used a lot.
i made a tank version with more weapons and a turret that follows the mouse, but i got fed up half way thru and erased it and now im working on a multiplayer racing game
i downloaded and made a game off this thx man
Nice!
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Cool. :)
seriously thanks, the concept for the multiple bullets was nice too. broadcast is my friend. :)
Ahh. That is a really neat way to get sin/cos. Once upon I time I knew some linear algebra concepts, so maybe I should relearn some things. Any tips as to what you meant?
Same problem here. I am a full time programmer using Delphi but this scratch thing gets the creativity flowing.
Yeah, I was going to look at yours, I also have Scratcheroids which uses a sin/cos sprite as well. Thanks a lot. I know how to do this in C++, just starting with Scratch and lovin' it too much lol.
Cheers. take my code if you like
nice... i like how you have multiple bullets. i'm working on that myself