Physics

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user_icon demosthenes shared it 5 months, 3 weeks ago
224 views, 2 taggers, 10 people love it, 1 remix by 1 person, 50 downloads, in 5 galleries
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Peninsular Peninsular 1 week, 1 day ago

good :)

carlux carlux 2 months, 1 week ago

so smooth!

Sportsy Sportsy 3 months, 1 week ago

awesome!

demosthenes demosthenes 3 months, 1 week ago

Thanks =)

floatingmagictree floatingmagictree 3 months, 1 week ago

Loved and faved. This is a great tutorial to show to newer scratchrs. My sis recently joined so I'll download this and show it to her. btw, how's ur version of SBSS coming along?

demosthenes demosthenes 3 months, 1 week ago

Ugh, I haven't worked on it in a while . . . :/ I've have a lot of stuff to do, but I'll try to get it finished.

awsomegamemaker123 awsomegamemaker123 3 months, 3 weeks ago

How did you work out what scripts to use for the physics? I can hardly understand all that sin, cos, bin and cake whatnot you used.

demosthenes demosthenes 3 months, 3 weeks ago

It was actually surprisingly simple look here for a forum topic I made on the subject: (link to forums)

gloryshot gloryshot 4 months, 1 week ago

T!! uR AMAZING NOW!so wtf.. lolz look at my new game and change it around... cyuh later hope u do sprites again :I

beanbug beanbug 4 months, 2 weeks ago

Not bad, but I could make that in, like, 3 minutes...

beanbug beanbug 4 months, 2 weeks ago

I bet you did as well though.

(view all replies)
dapontes dapontes 4 months, 3 weeks ago

Very good job, i like it!

moocow4 moocow4 4 months, 3 weeks ago

coool!!!!! u should check out sgx, its getting more productive.... now where having elections and all this cool stuff!!! btw... r u making any projects right now?

Katsuo Katsuo 4 months, 3 weeks ago

cool!

awsomegamemaker123 awsomegamemaker123 4 months, 4 weeks ago

Very good! One question: How on Earth did you work out how to do that? OMG!

fbrd fbrd 5 months ago

interesting rolling but it only works properly an the ground

Oneandonly Oneandonly 5 months, 2 weeks ago

Nice job! One suggestion... Maybe something like, if (y) is less than... let's say... 0.1 and <not>up arrow key Pressed, set y to zero. And for rotation, if y=0, set rotation to 0. (If you used variables like i usually do with physics projects) Just a suggestion. Awesome job too! U rock!

Oneandonly Oneandonly 5 months, 2 weeks ago

Technicaly 2 suggestions.

Leer10 Leer10 5 months, 2 weeks ago

I broke the baseball, it "Crashed" into the wall, or a window...

demosthenes demosthenes 5 months, 2 weeks ago

What do you mean?

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Sidharth Sidharth 5 months, 2 weeks ago

niiiiiice!

filo5 filo5 5 months, 2 weeks ago

Cool! Maybe I'll use this with a game...

demosthenes demosthenes 5 months, 2 weeks ago

Thanks!

big-bang big-bang 5 months, 3 weeks ago

AMAZING. *loved&faved*

demosthenes demosthenes 5 months, 3 weeks ago

Thanks!

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