But it's typical value for this (color hue), that's why I wrote I'd have welcomed it. It gives you the sense of spectrum going round in circle, and besides, six main colours all have nice, integer value (since they go by step 60), which is not such in the case of 200. But 200 is probably more comprehensible to beginners, in that you can go +/- 100 to get to opposite colour. And, as you pointed out, backward compatibility.
This project shows the solution of how to overcome the colour discrepancy between Scratch and online player, though, in every place in your code where you set/change colour effect your should use the full circle of Calibrating dot. But better than no workaround.
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Version 1.3.1 also gives a value of 200
I get 360 when I run it online...that's a big difference from 200!
But it's typical value for this (color hue), that's why I wrote I'd have welcomed it. It gives you the sense of spectrum going round in circle, and besides, six main colours all have nice, integer value (since they go by step 60), which is not such in the case of 200. But 200 is probably more comprehensible to beginners, in that you can go +/- 100 to get to opposite colour. And, as you pointed out, backward compatibility.