Zombie Robot Snowman

user_icon chalkmarrow shared it 5 months, 3 weeks ago
user_iconBased on MyRedNeptune's work
209 views, 14 people love it, 3 taggers, 18 downloads, in 6 galleries
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alien99 alien99 2 weeks, 5 days ago

YAY

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Cyclone103 Cyclone103 1 month ago

LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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puppylover52 puppylover52 1 month, 1 week ago

LOL nice

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blahdeblah blahdeblah 3 months ago

haha very nice=D

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i-Scratch i-Scratch 4 months, 3 weeks ago

Sweet!!!

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mariotornado mariotornado 5 months ago

Thats awsome! Good sprite animation for the snowmanrobot sprite, and snowing sprite! Come ckeack out some new things by clicking on my username or searching up mariotornado and clicking on users. Come soon! ~Mariotornado~

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EGEmedia EGEmedia 5 months, 2 weeks ago

Good work. I am juging the things in my new gallery THE SCRATCH GALLERY and the best will get there work on my website WWW.EGEmedia.co.uk with a mention about you and your work but I will need your 1st name and your work will have a reamake by me, a love it from me, It will be added to the EGEmedia public gallery plus It will go on my favorets.

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Boopaloo Boopaloo 5 months, 3 weeks ago

hehehehe!!! I could watch this for hours ^o^

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MyRedNeptune MyRedNeptune 5 months, 3 weeks ago

Now it's a lot better! And yes, light blue is unrealistic, grey is a lot better.

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chalkmarrow chalkmarrow 5 months, 3 weeks ago

Yeah. I didn't go as far as making the arms using two segments. Just occurred to me that this type of animation would be good for simulating a robot arm and manipulator (in 3d). Would need to do some quick matrix computations, though, like Canthiar does in a few of his projects.

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Paddle2See Paddle2See 5 months, 3 weeks ago

Ah, see here I thought you were trigging out the forearms from the elbow position...but you're using different costumes instead. Much simpler!

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Paddle2See Paddle2See 5 months, 3 weeks ago

I love it! I also was thinking of this sort of animation a while back, but the closest I got was a piece of construction equipment. This is great!

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chalkmarrow chalkmarrow 5 months, 3 weeks ago

Good idea. I changed the background to grey with a gradient so you can see the arms.

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Jens Jens 5 months, 3 weeks ago

MyRedNeptune is right, of course, the arms *are* hard to makeout. I guess they are supposed to be twigs, so light blue might contrast the background nicely but it would also be somewhat unrealistic. Perhaps you could make them appear 'frosted' with ice / snow instead...

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MyRedNeptune MyRedNeptune 5 months, 3 weeks ago

The only thing is that the brown arms aren't seen on the black background. Maybe you should change it to light blue or something?

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MyRedNeptune MyRedNeptune 5 months, 3 weeks ago

lol! He's got the beat! Very realistic-looking movement. I really like the idea of a character consisting of different sprites that are all related to each other. Very inspiring.

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Jens Jens 5 months, 3 weeks ago

Hahaha! Wonderful. This year it seems like we're having to import snow all the way from Russia, lol! But seriously, I love the way this animation is built from 'components relating to each other', this is something I'm also currently experimenting in, but you (as always) beat me in design and ingenuity. Oh well, perhaps I should just stick with simulating music ... ;)

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TyCamden TyCamden 5 months, 3 weeks ago

Love it. I think I am addicted. I can't stop watching it.

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MITscratcher MITscratcher 5 months, 3 weeks ago

Lol! That's hilarious! I love it! I also liked how you said, "What did you expect, Jens' level music?"! So funny! Its got a nice tune to it too.

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chalkmarrow chalkmarrow 5 months, 3 weeks ago

Note that the delay in loading sounds can affect which layer goes to the front, hiding the carrot nose. It's best to hit the green flag again after loading sounds.

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