3D Sprites (one point perspective)

user_icon chalkmarrow shared it 1 year, 2 months ago
653 views, 3 people love it, 2 taggers, 40 downloads, in 2 galleries, 21 remixes
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jarble jarble 5 months ago

Why not make a game with this kind of perspective?

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lasc12 lasc12 5 months, 3 weeks ago

Chalkmarrow: How did you draw an x-rayed gobo?

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fanofcena fanofcena 4 weeks ago

he didnt drawn it it is invert color and blur effect

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chalkmarrow chalkmarrow 6 months, 2 weeks ago

logan996: it's really easy math, that's why the sprites still move pretty fast. 1 point perspective is probably the only real 3d mode you can replicate easily in scratch.

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logan996 logan996 6 months, 2 weeks ago

cool! it must have A LOT of complicated math!

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Jesscookie Jesscookie 7 months, 3 weeks ago

cool i like your sprites and how they turn away after they hit the screen :)

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chalkmarrow chalkmarrow 7 months, 4 weeks ago

That, of course, is the problem (see Canthiar's post below). I get around that by making them transparent, that way your brain tricks you into thinking that they are sorted along the z axis...

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boisvert boisvert 7 months, 4 weeks ago

How do you check the relative position of sprites to send them forward/behind others? My bouncy ball ((link to project)) would slow to a crawl if I did this!

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Larry828 Larry828 1 year, 2 months ago

The download showed how complicated it is to script a project like this! Very impressive, chalkmarrow! I hope there won't be a TEST on how to do this!!! :-) Using variables (except for something like "score") are beyond me so far. Thanks for showing some of what they can do.

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simsfan70 simsfan70 1 year, 2 months ago

where did you get the skeleton gobo?

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simsfan70 simsfan70 1 year, 2 months ago

awsome

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simsfan70 simsfan70 1 year, 2 months ago

this is awsome it seems so real

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Canthiar Canthiar 1 year, 2 months ago

If only there was any easy way to do the sorting.

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