Use a broadcast_message block to start the when_green_flag_clicked scripts, and a variable controlling the arrow key scripts (so that they will only activate if the variable is 1). Ask in more detail on the Forum
Neato! I could use this. You think you can script up a Quest Scroll for a game? All you need to do is make the Quest Scroll with an Accept and Reject button, and tell me the rest of the script to make it all in-game. Thanks. (I'll give you credit.)
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cool
I have a question. How can you make it automatically scroll down for you? (so you don't have to use the arrow keys)
You could add a script that continually increased the relevant scrolling variable, "fake y", until the bottom of the scroller was reached.
Nice!!!!
Ah, okay. *goes to the Forum*
But, how do I make the scroll appear in-game? o_0
Use a broadcast_message block to start the when_green_flag_clicked scripts, and a variable controlling the arrow key scripts (so that they will only activate if the variable is 1). Ask in more detail on the Forum
Nice, its a better way to think about scrolling.
Neato! I could use this. You think you can script up a Quest Scroll for a game? All you need to do is make the Quest Scroll with an Accept and Reject button, and tell me the rest of the script to make it all in-game. Thanks. (I'll give you credit.)
You can definitely use this for a "Quest Scroll"