Download the 13 sprites and 52 scripts of "hungry" and open it in Scratch
Project Notes
In this project, I aimed to apply the behavioralism pedagogy. While the game involves the notion of earning points - as a motivating factor - the aim isn't so much about scoring as it is about making decisions between two options presented - this case the so-called 'healthy' and 'unhealthy' food option.
Whenever a player clicks on the "healthy food,' s/he scores a point and can progress to the next scene. If they choose the 'unhealthy food,' they don't score any points and stay in the same scene until they choose the 'healthy' food. This is a very basic example, but the idea was to experiment a possibility to teach about food and nutrition in an interactive way.
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