Create a variable with the name of PLayer1_turn or something of the sort. When it's player 1's turn to attack set player1_turn to 1. The buttons for attacks will need this,
When Button Clicked
If player1_turn=1
This allows the player to perform the following script after that.
Oh nonono... This is simply an engine, a template. When it says idle it need to be replaced with an idle animation, attack replaced with an attack animation and so on.
This is the simplest that proper RPGs get. But for your purposes you can do a random amount of damage with every hit instead of using formulas like in this project.
that is waaaay to complex for me. The hardest part to understand is the variable. I know how variables work but not really in this game. If you could explain or make a simpler version, id really appreciate it. I'm trying to make Paper Mario game(at least i was) and that would really help.
Well whats wrong with the code in it? The graphics are slapped together but that obviously isn't the point of this project. The codes from this engine were adapted from an RPG engine programmed in flash actionscript.
It doesn't really have anything I would consider to be a glitch. This engine was made to calculate damage, but not to "kill" characters with less than 1 hp.
Yes I know it isn't hard to understand. It just has lots of weapons and power ups and what not that it gets into detail over. Sorry for advertising, but see: (link to project) not the best but I think it is pretty good for only 3 hours work (plus one hour upgrading). Though I meant to keep it simple so others could follow my example.
The mario RPG forumla document isn't that hard to understand. It's just really long because it goes into detail about all the different weapons and spells in the game.
It is as complex as RPG battle formula gets. Remember that Mario RPG was developed by the makers of final fantasy. For an online game putting in such a elaborate battle formula isn't really necessary and I don't know of a lot of online RPGs that have such elaborate forumlas.
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weird rpg
nice but it is not rpg
Cool! Hey, check out this cool animation I made. (link to project)
Im sorry - I shouldn't have spammed :(
horicle
Cool engine.
dead won'tsay winor dead
Awesome RPG! How do you make it so you can't just keep pressing the attack button and keep attacking. I'm having trouble with that.
Create a variable with the name of PLayer1_turn or something of the sort. When it's player 1's turn to attack set player1_turn to 1. The buttons for attacks will need this, When Button Clicked If player1_turn=1 This allows the player to perform the following script after that.
wow! this is amazing! can i use this?
Archmage had to go to college yesterday. I saw a project on it.
cant brodcast idle like that in a real Rpg :P
Oh nonono... This is simply an engine, a template. When it says idle it need to be replaced with an idle animation, attack replaced with an attack animation and so on.
(view all replies)I don't get what you are saying. Real languages have functions for you to use instead. This is based off of a RPG engine in flash.
(view all replies)Ugh.... IDLE!! IDLE!!! IDLE!! Hurt! OH!!! ITS....
Lol im working on my own rpg so far ive got 2 battles and 1 hoverbike minigame.
and for the last time THIS IS NOT A GAME BUT SIMPLY A BATTLE ENGINE!!!!!!!!Gosh. he made this so OTHER people can make games.
This is the simplest that proper RPGs get. But for your purposes you can do a random amount of damage with every hit instead of using formulas like in this project.
that is waaaay to complex for me. The hardest part to understand is the variable. I know how variables work but not really in this game. If you could explain or make a simpler version, id really appreciate it. I'm trying to make Paper Mario game(at least i was) and that would really help.
Well whats wrong with the code in it? The graphics are slapped together but that obviously isn't the point of this project. The codes from this engine were adapted from an RPG engine programmed in flash actionscript.
honestly...
for you
bit dull
oh, and thanx, D67
what is that guy? Is he made of lightning or lasers? he looks good! My monsters are funny and good, but that is better!
terminator68: I think RPG stands for role-playing-game.
what does RPG stand for?
Role-Playing Game.
They never listen :(
BlueClayman1, it's just an engine for the game, not an actual game.
Nice scripts, could use a little better graphics, though. ;)
the enemy has -14 hp and it still attacks
how do you kkill them
how do you kkill them
THEY DONT DIE (BUT ITS A GREAT GAME)
good but could you make it a game
The code is really well structured in this project :)
Amazing.
It doesn't really have anything I would consider to be a glitch. This engine was made to calculate damage, but not to "kill" characters with less than 1 hp.
I don't care if it is glitchy the engine is good
Very well done I
hmmm i had him at -1 then he used magic and got me to 0 how is that fair =-(
cooooool
His health was -13 and he still was alive try to fix this
This is just an engine. Not a game.
uhhh u should try to make it a little bit better no offense :I
it goes negative
he won't die!
umm he keeps on doging what ever i do
i won, yay, yay yay yay yay yay!!!!!
Idle, means that they character isn't doing anything.
it is pretty nice. but ummm, what is idle, i've been dying to know.
cool, but they don't die when hp=0 =P
coooooooooooooooooooooooooool
hje dosent die?
isn't this a worse painted supermaro battel RPG
Actually, in mario RPG there are only a few formulas for calculating damage (3 I think). FF7 has about 7 or so for all the different attack types.
This is meant to be only an example. All of the parts where the talk bubbles are are meant to be replaced with animations or costume changes.
What was annoying about the code for Super Mario RPG was that all the attacks had different formulas for dealing the damage.
Do the sprites really need to say "idle"? If they aren't doing anything, it is pretty obvious that they are idle.
Yes I know it isn't hard to understand. It just has lots of weapons and power ups and what not that it gets into detail over. Sorry for advertising, but see: (link to project) not the best but I think it is pretty good for only 3 hours work (plus one hour upgrading). Though I meant to keep it simple so others could follow my example.
or better yet you should use archmage and archknight :D
can i draw new sprites for this and give you full credit for the game?
The mario RPG forumla document isn't that hard to understand. It's just really long because it goes into detail about all the different weapons and spells in the game.
It is as complex as RPG battle formula gets. Remember that Mario RPG was developed by the makers of final fantasy. For an online game putting in such a elaborate battle formula isn't really necessary and I don't know of a lot of online RPGs that have such elaborate forumlas.
Oh yes. Square Enix or something like that.