ArchiRPG-DEMO

user_icon archmage shared it 1 year ago
493 views, 7 people love it, 1 tagger, 40 downloads, in 6 galleries, 7 remixes
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jom jom 2 months, 1 week ago

omg nice

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archmage archmage 5 months ago

I can't hide or move the variable displays using code. Which is something that would be VERY useful in creating a project like this.

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Erik12345 Erik12345 5 months ago

This is a great game! ;)

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Erik12345 Erik12345 5 months ago

You can hide the displays by going to the check by the variable.

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Erik12345 Erik12345 5 months ago

You only need to be level 4 to beat this. Just Spend all your statpoints on strength and you will kill the ghosts in one hit and the boss in 4 or 5, I don't remember.

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archmage archmage 5 months ago

I set magic as a locked skill. It's too bad scratch can't hide the variable displays or I would have finished this.

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Erik12345 Erik12345 5 months ago

I can't use any magic. Why?

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Erik12345 Erik12345 5 months ago

I get hit once with 150 HP and I die.

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bigB bigB 11 months, 2 weeks ago

ah. thats clever

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archmage archmage 11 months, 2 weeks ago

Ill explain how enemies' dodging works. First all the enemies have their own agility stat which is 22 for all enemies. When you attack there is a variable called "dodge" and it is set to Pick random 1 to e#agility. Then if you attack and dodge is less then your attacking points (strength is for physical attacks,agility is for arrow attacks, Intellect is for mage attacks) then the attack misses otherwise it hits. This also means you cannot miss if your attacking stats points are greater than 21.

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archmage archmage 11 months, 2 weeks ago

I just made an update so that the enemies fall to the ground after they appear and as for enemy dodges the enemies dodge based on your attack power so if you have enough strength stat points the enemies will never dodge.

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bigB bigB 11 months, 2 weeks ago

some minor adjustment ideas to make it even more fantastic. restrict how high the enemies can go. often they are totally out of reach. reduce the amount of times the enemies dodge, its too often.

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archmage archmage 11 months, 3 weeks ago

Just spent a few hours updating it to make the enemies' stats different at different stages and I made it so that you can get gold. I haven't uploaded the update yet though because I want to add shops and more stages first.

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archmage archmage 11 months, 4 weeks ago

I just updates it to updated and fixed a bunch of small glitches. What I will be working on next is cash and shops, some sort of story, enviroments, quests (a total of 3), and sprite animation. If you have any ideas for the game please post.

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archmage archmage 12 months ago

It seems that I forgot to make the heal ability work. But you will gain health if you wait.

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googoo258741 googoo258741 12 months ago

can you ever heal??

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googoo258741 googoo258741 12 months ago

im a girl also and i like violence and im only eight! so your not the only one

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archmage archmage 1 year ago

I have been REALLY busy lately so I haven't really been working on this a lot. I will get to it when I have the time.

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archmage archmage 1 year ago

One more thing to use abilities press the number keys 1-5.

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archmage archmage 1 year ago

I just updated it tell me what you think of it. Oh and press the ability icons to upgrade your abilities.

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archmage archmage 1 year ago

I never noticed how little hp you get when you spend statpoints on hp. Thanks for pointing this out Ill fix it in the update.

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bigB bigB 1 year ago

another small suggestion. i noticed in the beta version 1statpoint can buy you 10hp and in this version only 1hp. im thinking that 1statpoint getting 5hp would be a good amount. in the beta version it is too easy to double your hp and in this version its not worth spending on hp - too expensive.

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bigB bigB 1 year ago

i can tell this is gunna be good. (it better be)

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archmage archmage 1 year ago

Ah thanks bigB for your ideas. Ill try that once I have all the basics working right. I just finished making character classes and I will upload the update soon.

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fbboi999 fbboi999 1 year ago

the enemies can dodge a bit too much

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Acara Acara 1 year ago

More Violence!!!Wait I'm a girl I shouldn't be saying that! Oh well MORE VIOLENCE PLEASEEEEEE!!!

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bigB bigB 1 year ago

have a variable called Xposition. as you walk walk the Xpostion moves the opposite way. all enemies have their own variable 'enemyX' this could change as in (repeat 10 change enemyX by 2 repeat 10 change enemyX by -2.) the enemy forever goes to Xposition + enemyX. if enemyX + Xpostion > than 250 or < than -250 hide else show. this means the enemy is only visible when on screen.

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archmage archmage 1 year ago

Hmm I don't think I would be able to make a scrolling background because the sprites which include the enemies can't be pushed past the stage which would mean once they go on the stage they can't get off and I can't think of a way to make that work. But I still try to see if I can come up with any solutions to that.

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bigB bigB 1 year ago

i think the full version should have a scrolling background as you walk along so you are always in the middle.

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SonicPops SonicPops 1 year ago

cool! Cant wait for the full version!!

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archmage archmage 1 year ago

I am going to the cottage on the weekend and its a 4 hour drive so ill probably get allot done. Also heres a hint at what will be in the next version: multiple monsters per room, new buyable ablities, and a storyline. There will be even more in the final version.

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archmage archmage 1 year ago

Kill monsters duh!

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vgman20 vgman20 1 year ago

how do u get xp?!

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vasoguardian vasoguardian 1 year ago

I also agree with archmage

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SonicPops SonicPops 1 year ago

i looked at it to and i agree with archmage

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archmage archmage 1 year ago

I took a look at it and I didn't really like it that much. And also I actually made this game's battle engine by translating flash actionscript code from a flash game to scratch.

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Karl Karl 1 year ago

For a really small and simple RPG look at http://sapporo.cool.ne.jp/f1ash/flash/easyrpg.html. Should be doable in Scratch

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archmage archmage 1 year ago

The full version might take a a while like 2-3 weeks because I am doing all the animations myself using flash. I am trying to make a RPG similar to maple story.

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bigB bigB 1 year ago

even at this level it is the best rpg i have seen on scratch. this could go really far. welldone. (i'll save the love it for the real thing if this is a demo. hehe)

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archmage archmage 1 year ago

It is possible to beat the game but you need to be at least lv 20 and have alot of heath and defence.

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