You only need to be level 4 to beat this. Just Spend all your statpoints on strength and you will kill the ghosts in one hit and the boss in 4 or 5, I don't remember.
Ill explain how enemies' dodging works. First all the enemies have their own agility stat which is 22 for all enemies. When you attack there is a variable called "dodge" and it is set to Pick random 1 to e#agility. Then if you attack and dodge is less then your attacking points (strength is for physical attacks,agility is for arrow attacks, Intellect is for mage attacks) then the attack misses otherwise it hits. This also means you cannot miss if your attacking stats points are greater than 21.
I just made an update so that the enemies fall to the ground after they appear and as for enemy dodges the enemies dodge based on your attack power so if you have enough strength stat points the enemies will never dodge.
some minor adjustment ideas to make it even more fantastic. restrict how high the enemies can go. often they are totally out of reach. reduce the amount of times the enemies dodge, its too often.
Just spent a few hours updating it to make the enemies' stats different at different stages and I made it so that you can get gold. I haven't uploaded the update yet though because I want to add shops and more stages first.
I just updates it to updated and fixed a bunch of small glitches. What I will be working on next is cash and shops, some sort of story, enviroments, quests (a total of 3), and sprite animation. If you have any ideas for the game please post.
another small suggestion. i noticed in the beta version 1statpoint can buy you 10hp and in this version only 1hp. im thinking that 1statpoint getting 5hp would be a good amount. in the beta version it is too easy to double your hp and in this version its not worth spending on hp - too expensive.
Ah thanks bigB for your ideas. Ill try that once I have all the basics working right. I just finished making character classes and I will upload the update soon.
have a variable called Xposition. as you walk walk the Xpostion moves the opposite way. all enemies have their own variable 'enemyX' this could change as in (repeat 10 change enemyX by 2 repeat 10 change enemyX by -2.) the enemy forever goes to Xposition + enemyX. if enemyX + Xpostion > than 250 or < than -250 hide else show. this means the enemy is only visible when on screen.
Hmm I don't think I would be able to make a scrolling background because the sprites which include the enemies can't be pushed past the stage which would mean once they go on the stage they can't get off and I can't think of a way to make that work. But I still try to see if I can come up with any solutions to that.
I am going to the cottage on the weekend and its a 4 hour drive so ill probably get allot done. Also heres a hint at what will be in the next version: multiple monsters per room, new buyable ablities, and a storyline. There will be even more in the final version.
I took a look at it and I didn't really like it that much. And also I actually made this game's battle engine by translating flash actionscript code from a flash game to scratch.
The full version might take a a while like 2-3 weeks because I am doing all the animations myself using flash. I am trying to make a RPG similar to maple story.
even at this level it is the best rpg i have seen on scratch. this could go really far. welldone.
(i'll save the love it for the real thing if this is a demo. hehe)
This is a quick adventure to show off my RPG engine.
The stats have the following effects
str- increases 'A' key attack strenght
agi- increase agility and makes you dodge more
def- makes monstersdo less dammage to you
int- increases your magic 'S' key attacks
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omg nice
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I can't hide or move the variable displays using code. Which is something that would be VERY useful in creating a project like this.
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This is a great game! ;)
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You can hide the displays by going to the check by the variable.
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You only need to be level 4 to beat this. Just Spend all your statpoints on strength and you will kill the ghosts in one hit and the boss in 4 or 5, I don't remember.
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I set magic as a locked skill. It's too bad scratch can't hide the variable displays or I would have finished this.
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I can't use any magic. Why?
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I get hit once with 150 HP and I die.
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ah. thats clever
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Ill explain how enemies' dodging works. First all the enemies have their own agility stat which is 22 for all enemies. When you attack there is a variable called "dodge" and it is set to Pick random 1 to e#agility. Then if you attack and dodge is less then your attacking points (strength is for physical attacks,agility is for arrow attacks, Intellect is for mage attacks) then the attack misses otherwise it hits. This also means you cannot miss if your attacking stats points are greater than 21.
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I just made an update so that the enemies fall to the ground after they appear and as for enemy dodges the enemies dodge based on your attack power so if you have enough strength stat points the enemies will never dodge.
(view all replies)Comment Reply
some minor adjustment ideas to make it even more fantastic. restrict how high the enemies can go. often they are totally out of reach. reduce the amount of times the enemies dodge, its too often.
(view all replies)Comment Reply
Just spent a few hours updating it to make the enemies' stats different at different stages and I made it so that you can get gold. I haven't uploaded the update yet though because I want to add shops and more stages first.
(view all replies)Comment Reply
I just updates it to updated and fixed a bunch of small glitches. What I will be working on next is cash and shops, some sort of story, enviroments, quests (a total of 3), and sprite animation. If you have any ideas for the game please post.
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It seems that I forgot to make the heal ability work. But you will gain health if you wait.
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can you ever heal??
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im a girl also and i like violence and im only eight! so your not the only one
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I have been REALLY busy lately so I haven't really been working on this a lot. I will get to it when I have the time.
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One more thing to use abilities press the number keys 1-5.
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I just updated it tell me what you think of it. Oh and press the ability icons to upgrade your abilities.
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I never noticed how little hp you get when you spend statpoints on hp. Thanks for pointing this out Ill fix it in the update.
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another small suggestion. i noticed in the beta version 1statpoint can buy you 10hp and in this version only 1hp. im thinking that 1statpoint getting 5hp would be a good amount. in the beta version it is too easy to double your hp and in this version its not worth spending on hp - too expensive.
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i can tell this is gunna be good. (it better be)
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Ah thanks bigB for your ideas. Ill try that once I have all the basics working right. I just finished making character classes and I will upload the update soon.
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the enemies can dodge a bit too much
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More Violence!!!Wait I'm a girl I shouldn't be saying that! Oh well MORE VIOLENCE PLEASEEEEEE!!!
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have a variable called Xposition. as you walk walk the Xpostion moves the opposite way. all enemies have their own variable 'enemyX' this could change as in (repeat 10 change enemyX by 2 repeat 10 change enemyX by -2.) the enemy forever goes to Xposition + enemyX. if enemyX + Xpostion > than 250 or < than -250 hide else show. this means the enemy is only visible when on screen.
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Hmm I don't think I would be able to make a scrolling background because the sprites which include the enemies can't be pushed past the stage which would mean once they go on the stage they can't get off and I can't think of a way to make that work. But I still try to see if I can come up with any solutions to that.
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i think the full version should have a scrolling background as you walk along so you are always in the middle.
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cool! Cant wait for the full version!!
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I am going to the cottage on the weekend and its a 4 hour drive so ill probably get allot done. Also heres a hint at what will be in the next version: multiple monsters per room, new buyable ablities, and a storyline. There will be even more in the final version.
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Kill monsters duh!
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how do u get xp?!
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I also agree with archmage
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i looked at it to and i agree with archmage
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I took a look at it and I didn't really like it that much. And also I actually made this game's battle engine by translating flash actionscript code from a flash game to scratch.
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For a really small and simple RPG look at http://sapporo.cool.ne.jp/f1ash/flash/easyrpg.html. Should be doable in Scratch
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The full version might take a a while like 2-3 weeks because I am doing all the animations myself using flash. I am trying to make a RPG similar to maple story.
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even at this level it is the best rpg i have seen on scratch. this could go really far. welldone. (i'll save the love it for the real thing if this is a demo. hehe)
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It is possible to beat the game but you need to be at least lv 20 and have alot of heath and defence.
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