hmm... you have not mastered the art of multiple acounts :) its pretty obvious. + you posted a comment on HyperPong X-treme on Dragon_MC_ saying i didnt change much :)
An example of using an array to VERY SLOWLY draw a level for a game. The layout is for a game I might try to develop called Tanque.
INSTRUCTIONS: Wait for the level to load. After that, arrow keys move. Holding down the Z key lets you turn without moving.
GLITCHES:
None :D
CHANGELOG:
v0.1: Fixed the wall glitch.
v0.2: Changed the tile images. Also made it randomly place air vents. Also made a bottom bar, on which will soon go the variables.
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I don't think you CAN make an array without colors, but oh well! ^^;;
nice! once again my search for a non-color based array in scratch fails miserably, but at least I found a cool tank game level thing!
I loved it. Please, try my 3 projects named "Rato##" where the 38 is very difficult indeed.
hippymule: You do not know what? You don't know the point of this project?
Vanslar: Say what??
i do not know
hmm... you have not mastered the art of multiple acounts :) its pretty obvious. + you posted a comment on HyperPong X-treme on Dragon_MC_ saying i didnt change much :)
Thank you Jens!
That's a very promising start for other great gaming projects!
Oh no!! In Java, the sensor for the array cuts off the top row of the level. I guess you need to download it!
It's super-slow on Java; download it for best (and fastest) performance!
Tell me what you think! Also tell me any glitches you find.