Like it! You should use the <If arrow right key pressed blocks> inside an if < > block instead of the block you are using, those ones are glitchy. I'll make a project for you about it.
Do what they say! this demo is mostly the tutorial, but there will be another demo soon. i'm going to repeat a message said in the game when you press I: "I realize it may be tedious learning everything (there's a lot), and it probably seems like it's not worth it for that one battle. but once the full version is out, it will be worth it." In other words, don't quit because the tutorial's long. i estimate there will be five demos total before the full version, each bigger and bigger. the full version 2.0 will likely have up to 3 cities, maybe as many as 20 areas, over 10 different enemies, over 10 weapons, and as many as 25 accesories. not to mention up to 15 spells, and 10 ranged weapons. that's why i think the tutorial will be worth it. hit love it if you want me to work harder!
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If I was curator I would probably pick this project.
Wow, Thanks!! that means a lot to me.
(view all replies)This is amazing, just the demo. It has some real potential. Was this hard to program?
Yes, it was fairly hard. luckily my dad is a programmer, so he helped me through the tricky parts. Thanks for viewing!
(view all replies)Like it! You should use the <If arrow right key pressed blocks> inside an if < > block instead of the block you are using, those ones are glitchy. I'll make a project for you about it.
Test run. turns out you're right; moves much smoother and faster with your idea. thanks a lot!
thanks for viewing! i'm not so sure about the arrow keys, but i'll run a test and get back to you.
(view all replies)It looks great! I love RPGs!
thanks! glad you like it! it'll be a lot more RPGish in the new demo.
I like it - it las a LOT of potential. If you make the full version, it will be amazing. I can't wait to see it! :)
Thanks a lot! glad you like it =D