LightCycle 1.0

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user_icon TegansPoppy shared it 1 year, 5 months ago
142 views, 2 people love it, 1 tagger, 16 downloads, in 2 galleries
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Winner Winner 8 months, 1 week ago

great!

TegansPoppy TegansPoppy 1 year, 5 months ago

Thanks, Paddle! I strongly debated including scorekeeping as well as live-time, but decided against it to create an open feel during game play. There's no sense of urgency or failure, just an open focus on the experience. This is especially important to me as I think through the accessibility factors. Challenged players have enough on their hands or voices just to control the cycle, and watching a crash counter could become discouraging. I will give thought to the distance-travelled idea that you mentioned, and re-think the live-time element that I had kept out. I think one or both of those may be true to my goals for the game in the aspects mentioned above. I'm also considering splitting those into modes, as in "keep score" or "free play" settings. All considerations for version 2.0, if there's any interest from the community in further development of this game. ;]

Paddle2See Paddle2See 1 year, 5 months ago

Nicely built! It might be nice if you got some sort of measure of your success (in single player mode) such as total distance traveled before crashing or time before crashing to give you something to try and beat.

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