I had that problem as well. What I did was instead of having it go to sin of direction of arm ___ and cosine of direction of arm ___, have it go to those two plus the x and y of arm ___
1.3 or 1.4 don't matter either way, do you have a Mac, or
PC, Mac sucks, oh boy when my Windows VS Mac (Round 3) comes out Mac users are gonna be fliping left and right to get a PC.X_X is what I wish Mac is.
This is handy...a great technique and you've stripped it down so it's maybe simple enough for kids to understand. You might want to mention that the 100 is the length of the first arm and that the rotation center must be at the end of the arms. Nice work!
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Cool! I'm creating a program to demonstrate Sine VS. Cosine!
cool!
I knew that already... (understatement)
I will do one! For some reason 3 doesn't work
I think I'll share a project on it.
(view all replies)I had that problem as well. What I did was instead of having it go to sin of direction of arm ___ and cosine of direction of arm ___, have it go to those two plus the x and y of arm ___
1.3 or 1.4 don't matter either way, do you have a Mac, or PC, Mac sucks, oh boy when my Windows VS Mac (Round 3) comes out Mac users are gonna be fliping left and right to get a PC.X_X is what I wish Mac is.
(view all replies)what type of scratch?
(view all replies)Very helpful! I can finally do this kind of thing! I'll give credit to you for teaching me how to do rotation.
arg, typed the wrong word. I mean having one thing go to the end of another which is rotating. or staying still in a different direction.
This is handy...a great technique and you've stripped it down so it's maybe simple enough for kids to understand. You might want to mention that the 100 is the length of the first arm and that the rotation center must be at the end of the arms. Nice work!
help, please!
With what?
(view all replies)