you should put a link to your second version, and if you can, make it so you can charge the arrow by holding space ,then it would pierce(hit enemy and go through to the next one)it would be awesome even though it already is
Nicely done. I think Paddle2's idea of having "projectile motion" would be a good addition. A random delay before enemies respawn would be another good effect. I'm interested to see what you'll come up with!
it should have levels and every level the enemies r faster and like damage life variable like clutz said and they get stronger every level and like every 5 levels a boss will also be charging so u have 2 fight him and the enimies
Another thought: make it so that the arrows follow more of an arc. Right now, they are more like laser beams, they go exactly where the mouse points. It would be more realistic (and harder) if they were affected by gravity so you had to aim above your target. Just a thought.
Nice animation! But right now, it is too easy. Once you find the right angle, you can keep mowing down the attackers with very little effort. Maybe if after every 5 shots, the archer had to stop to get more arrows for 5 seconds. Maybe the archer's angle changes over time as the arm gets more tired...Maybe add a random element to the archer angle that gets larger if the archer doesn't rest.
This is only a demo so it isn't that good. Mouse to aim, space to shoot. I will make a full version later. Please tell me what I should add, and what I should change. I have finished the second version
Comments
You need to be logged in to post comments
Add a Comment
you should put a link to your second version, and if you can, make it so you can charge the arrow by holding space ,then it would pierce(hit enemy and go through to the next one)it would be awesome even though it already is
(view all replies)Comment Reply
cool beans
(view all replies)Comment Reply
i wrote space to shoot!
(view all replies)Comment Reply
how do you shoot?
(view all replies)Comment Reply
Nicely done. I think Paddle2's idea of having "projectile motion" would be a good addition. A random delay before enemies respawn would be another good effect. I'm interested to see what you'll come up with!
(view all replies)Comment Reply
thanks for all the advice, i will make a second one soon!
(view all replies)Comment Reply
it should have levels and every level the enemies r faster and like damage life variable like clutz said and they get stronger every level and like every 5 levels a boss will also be charging so u have 2 fight him and the enimies
(view all replies)Comment Reply
Oh and blood!
(view all replies)Comment Reply
The people should go faster and they should be bigger and they should have weopons too!
(view all replies)Comment Reply
Another thought: make it so that the arrows follow more of an arc. Right now, they are more like laser beams, they go exactly where the mouse points. It would be more realistic (and harder) if they were affected by gravity so you had to aim above your target. Just a thought.
(view all replies)Comment Reply
Nice animation! But right now, it is too easy. Once you find the right angle, you can keep mowing down the attackers with very little effort. Maybe if after every 5 shots, the archer had to stop to get more arrows for 5 seconds. Maybe the archer's angle changes over time as the arm gets more tired...Maybe add a random element to the archer angle that gets larger if the archer doesn't rest.
(view all replies)Comment Reply
You should add that if the attackers are next to the castle for a long time, the castle falls down, and you lose
(view all replies)Comment Reply
F will fire missiles
(view all replies)Comment Reply