Castle Defense Demo

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user_icon Samurai shared it 1 year, 9 months ago
291 views, 1 tagger, 3 people love it, 3 remixes by 2 people, 13 downloads, in 1 gallery
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dethrocket dethrocket 7 months, 1 week ago

It needs more people to kill.

Donut-slayer Donut-slayer 1 year, 6 months ago

you should put a link to your second version, and if you can, make it so you can charge the arrow by holding space ,then it would pierce(hit enemy and go through to the next one)it would be awesome even though it already is

Creeper Creeper 1 year, 8 months ago

cool beans

Samurai Samurai 1 year, 9 months ago

i wrote space to shoot!

everestisdumb everestisdumb 1 year, 9 months ago

how do you shoot?

EdnaC EdnaC 1 year, 9 months ago

Nicely done. I think Paddle2's idea of having "projectile motion" would be a good addition. A random delay before enemies respawn would be another good effect. I'm interested to see what you'll come up with!

Samurai Samurai 1 year, 9 months ago

thanks for all the advice, i will make a second one soon!

cooldude16 cooldude16 1 year, 9 months ago

it should have levels and every level the enemies r faster and like damage life variable like clutz said and they get stronger every level and like every 5 levels a boss will also be charging so u have 2 fight him and the enimies

scratchmania scratchmania 1 year, 9 months ago

Oh and blood!

scratchmania scratchmania 1 year, 9 months ago

The people should go faster and they should be bigger and they should have weopons too!

Paddle2See Paddle2See* 1 year, 9 months ago

Another thought: make it so that the arrows follow more of an arc. Right now, they are more like laser beams, they go exactly where the mouse points. It would be more realistic (and harder) if they were affected by gravity so you had to aim above your target. Just a thought.

Paddle2See Paddle2See* 1 year, 9 months ago

Nice animation! But right now, it is too easy. Once you find the right angle, you can keep mowing down the attackers with very little effort. Maybe if after every 5 shots, the archer had to stop to get more arrows for 5 seconds. Maybe the archer's angle changes over time as the arm gets more tired...Maybe add a random element to the archer angle that gets larger if the archer doesn't rest.

Klutz Klutz 1 year, 9 months ago

You should add that if the attackers are next to the castle for a long time, the castle falls down, and you lose

hooks00187 hooks00187 1 year, 9 months ago

F will fire missiles

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