Gobo Quest: DEMO 1

user_icon S65 shared it 1 year, 1 month ago
454 views, 4 people love it, 1 tagger, 41 downloads, in 4 galleries
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princessdidi princessdidi 6 months ago

cool

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3X3 3X3 7 months ago

MAKE THE GAME S65 PPPPLLLLLLEEEEEEAAAAAASSSSSSEEEEEEE!!!!!!!!!!!!

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RAYMEN29 RAYMEN29 11 months ago

COOL

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OJY321 OJY321 11 months, 1 week ago

kewl! another way to not need to use the same sprites is to use a hide block. Then all the other sprites pretend it isn't there.

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S65 S65 11 months, 1 week ago

actually the files got corrupted... So I can't do the game :(

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mariotornado mariotornado 11 months, 1 week ago

I think the game will be grate by the way the demo was done.

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S65 S65 11 months, 3 weeks ago

Of course it doesn't, I made it that way...

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Greatdane Greatdane 11 months, 3 weeks ago

The space key DOESN'T WORK WHEN YOU TALK!!!!!!!!!!

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The-Whiz The-Whiz 1 year ago

i cant wait for the full version.

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dude dude 1 year ago

i love it. will u make a seqeal? p.s. nice music

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mijet97 mijet97 1 year ago

tag anything u c with "waffles"

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littlejava123 littlejava123 1 year ago

I can't wait to see more!

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clapmatt clapmatt 1 year ago

You can jump over the gate at the last room of the demo..

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scherfling scherfling 1 year ago

its okay thin about joinieng gobo gallery and adding it

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danster danster 1 year ago

cool

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MovieMaker247 MovieMaker247 1 year ago

That's awsome, soon I'll be adding my demo of Street Invader 1.5, it's a 3D game.

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piezilla0322 piezilla0322 1 year, 1 month ago

AWESOME

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Jedbone Jedbone 1 year, 1 month ago

I like the jumping. Good demo. I'll be waiting for the full version.

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fandebiao fandebiao 1 year, 1 month ago

your guy gets sucked into the ground when you land, I guess it's because the jump is gravity based. You can solve it by adding another variable(or maybe another sprite) that pre-calculates the y-location.

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mijet97 mijet97 1 year, 1 month ago

2koool

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