your guy gets sucked into the ground when you land, I guess it's because the jump is gravity based. You can solve it by adding another variable(or maybe another sprite) that pre-calculates the y-location.
This is a demo of a new game I'm creating, called Gobo Quest, in which the main character is a Gobo named Yellow. It covers the beginning part of the game, in Gobo Village. The controls are explained in-game. Please comment.
Like my Mario demo, I overcome the one-screen limitations of Scratch by using an area system. This allows the same Gobo to be used in all the areas needed (the Mayor is just one with a different costume). It tests for the area to make it say different things.
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cool
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MAKE THE GAME S65 PPPPLLLLLLEEEEEEAAAAAASSSSSSEEEEEEE!!!!!!!!!!!!
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COOL
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kewl! another way to not need to use the same sprites is to use a hide block. Then all the other sprites pretend it isn't there.
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actually the files got corrupted... So I can't do the game :(
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I think the game will be grate by the way the demo was done.
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Of course it doesn't, I made it that way...
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The space key DOESN'T WORK WHEN YOU TALK!!!!!!!!!!
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i cant wait for the full version.
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i love it. will u make a seqeal? p.s. nice music
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tag anything u c with "waffles"
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I can't wait to see more!
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You can jump over the gate at the last room of the demo..
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its okay thin about joinieng gobo gallery and adding it
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cool
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That's awsome, soon I'll be adding my demo of Street Invader 1.5, it's a 3D game.
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AWESOME
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I like the jumping. Good demo. I'll be waiting for the full version.
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your guy gets sucked into the ground when you land, I guess it's because the jump is gravity based. You can solve it by adding another variable(or maybe another sprite) that pre-calculates the y-location.
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2koool
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