Gobo Quest: DEMO 1

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user_icon S65 shared it 4 years, 8 months ago
521 views, 1 tagger, 4 people love it, 46 downloads, in 4 galleries
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loopy loopy 3 years, 5 months ago

im not insulting you by the way. you said you wont be able to on the movie trailer project

loopy loopy 3 years, 5 months ago

since you cant make it can i?

princessdidi princessdidi 4 years, 1 month ago

cool

3X3 3X3 4 years, 2 months ago

MAKE THE GAME S65 PPPPLLLLLLEEEEEEAAAAAASSSSSSEEEEEEE!!!!!!!!!!!!

RAYMEN29 RAYMEN29 4 years, 6 months ago

COOL

OJY321 OJY321 4 years, 6 months ago

kewl! another way to not need to use the same sprites is to use a hide block. Then all the other sprites pretend it isn't there.

S65 S65 4 years, 6 months ago

actually the files got corrupted... So I can't do the game :(

mariotornado mariotornado 4 years, 6 months ago

I think the game will be grate by the way the demo was done.

S65 S65 4 years, 7 months ago

Of course it doesn't, I made it that way...

Greatdane Greatdane 4 years, 7 months ago

The space key DOESN'T WORK WHEN YOU TALK!!!!!!!!!!

The-Whiz The-Whiz 4 years, 7 months ago

i cant wait for the full version.

dude dude 4 years, 7 months ago

i love it. will u make a seqeal? p.s. nice music

mijet97 mijet97 4 years, 7 months ago

tag anything u c with "waffles"

littlejava123 littlejava123 4 years, 7 months ago

I can't wait to see more!

clapmatt clapmatt 4 years, 7 months ago

You can jump over the gate at the last room of the demo..

scherfling scherfling 4 years, 7 months ago

its okay thin about joinieng gobo gallery and adding it

danster danster 4 years, 8 months ago

cool

MovieMaker247 MovieMaker247 4 years, 8 months ago

That's awsome, soon I'll be adding my demo of Street Invader 1.5, it's a 3D game.

piezilla0322 piezilla0322 4 years, 8 months ago

AWESOME

Jedbone Jedbone 4 years, 8 months ago

I like the jumping. Good demo. I'll be waiting for the full version.

fandebiao fandebiao 4 years, 8 months ago

your guy gets sucked into the ground when you land, I guess it's because the jump is gravity based. You can solve it by adding another variable(or maybe another sprite) that pre-calculates the y-location.

mijet97 mijet97 4 years, 8 months ago

2koool

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