Gobo Quest: DEMO 1

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user_icon S65 shared it 2 years, 6 months ago
501 views, 1 tagger, 4 people love it, 44 downloads, in 4 galleries
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loopy loopy 1 year, 2 months ago

im not insulting you by the way. you said you wont be able to on the movie trailer project

loopy loopy 1 year, 2 months ago

since you cant make it can i?

princessdidi princessdidi 1 year, 10 months ago

cool

3X3 3X3 1 year, 11 months ago

MAKE THE GAME S65 PPPPLLLLLLEEEEEEAAAAAASSSSSSEEEEEEE!!!!!!!!!!!!

RAYMEN29 RAYMEN29 2 years, 3 months ago

COOL

OJY321 OJY321 2 years, 3 months ago

kewl! another way to not need to use the same sprites is to use a hide block. Then all the other sprites pretend it isn't there.

S65 S65 2 years, 3 months ago

actually the files got corrupted... So I can't do the game :(

mariotornado mariotornado 2 years, 3 months ago

I think the game will be grate by the way the demo was done.

S65 S65 2 years, 4 months ago

Of course it doesn't, I made it that way...

Greatdane Greatdane 2 years, 4 months ago

The space key DOESN'T WORK WHEN YOU TALK!!!!!!!!!!

The-Whiz The-Whiz 2 years, 5 months ago

i cant wait for the full version.

dude dude 2 years, 5 months ago

i love it. will u make a seqeal? p.s. nice music

mijet97 mijet97 2 years, 5 months ago

tag anything u c with "waffles"

littlejava123 littlejava123 2 years, 5 months ago

I can't wait to see more!

clapmatt clapmatt 2 years, 5 months ago

You can jump over the gate at the last room of the demo..

scherfling scherfling 2 years, 5 months ago

its okay thin about joinieng gobo gallery and adding it

danster danster 2 years, 5 months ago

cool

MovieMaker247 MovieMaker247 2 years, 5 months ago

That's awsome, soon I'll be adding my demo of Street Invader 1.5, it's a 3D game.

piezilla0322 piezilla0322 2 years, 6 months ago

AWESOME

Jedbone Jedbone 2 years, 6 months ago

I like the jumping. Good demo. I'll be waiting for the full version.

fandebiao fandebiao 2 years, 6 months ago

your guy gets sucked into the ground when you land, I guess it's because the jump is gravity based. You can solve it by adding another variable(or maybe another sprite) that pre-calculates the y-location.

mijet97 mijet97 2 years, 6 months ago

2koool

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