cool my average rendering speed is around 2 ! cool project! try me CRGG 2: Scrolling game with 5 levels! please go and remember to love it!(link to project) thankyou!
Does anybody remember Wizardry on the Apple II? It was an early D&D style RPG that had wireframe graphics that displayed while running through the dungeons. When you encountered monsters, a simple static image would be displayed during the combat calculation. With this engine, you're pretty close! Very impressive.
Use the arrow keys to move. Up/Down is forward/backward. Left/Right is turn.
This is a fast raycaster based on the code of my previous one. The rendering time has gone down from 500 seconds to 5 on average! Major changes for more optimization:
- Rendering is wireframe. - The room is rendered in much larger (and less detailed) chunks - Better distance coloring
Soon to support:
- Collision detection - More speed - 3D sprites
I'm so close to making this realtime speed...I just need some sort of new optimization and I'll be there :D
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Spectacular! 2.3 average. If this was real time, it would be crazy!
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Whoa, very cool!
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thats simple stuff!!
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Wow!
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incredible!
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Eh, I wouldn't say it works the best.
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cool my average rendering speed is around 2 ! cool project! try me CRGG 2: Scrolling game with 5 levels! please go and remember to love it!(link to project) thankyou!
(view all replies)Comment Reply
Does anybody remember Wizardry on the Apple II? It was an early D&D style RPG that had wireframe graphics that displayed while running through the dungeons. When you encountered monsters, a simple static image would be displayed during the combat calculation. With this engine, you're pretty close! Very impressive.
(view all replies)Comment Reply