Download the 7 sprites and 44 scripts of "Tanx_v1.1" and open it in Scratch
Project Notes
CONTROLS:
Tank Azul: forward (w), reverse (s), turn left (a), turn right (d), turret left (c), turret right (b), shoot (v).
Tank Rojo: forward (i), reverse (k), turn left (j), turn right (l), turret left (left arrow), turret right (right arrow), shoot (down arrow).
Accomplishments through v0.5:
*locational relationship between base & turret
*independent operation of base, turret, and projectile
*event-triggered constraints for command use
*solved sequencing issues with sequentially triggered broadcasts: first sets variables, second begins operation
*sound!s
Accomplishments through v1.0:
*multiplayer game developed
*controls changed to half-keyboard and no mouse (can't have mouse if there are two players and one mouse)
*strange blessing: only the newest key struck registers, requiring players to "button-mash" to keep moving, thus increasing excitement and competitiveness (and hopefully entertainment value)
*functional flow allows for series of games
*projectile collision recognition
*and finally, A POINT TO THE GAME! lol
Accomplishments thru v1.1
*impliment game overhead
*multiple boards
*barriers stop shells, hurt tanks; shells bounce off wall
Where from here?:
*game menu
*multiple game modes
*powerups
*upgraded barriers/terrain
*updated graphics (perhaps)
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