Very Hard, DOY,DOY,DOY, Have you ever beat it? DOY,DOY,DOY, The doy noise is annoying, DOY,DOY,DOY, Level 9 looks impossible! DOY,DOY,DOY, I had to slow the movement down to get past level 2! DOY,DOY,DOY.
I solved the difference between speed on-line and speed in Scratch by running a speed test when the game starts to determine how many steps each sprite should move each time it moves. You can take a look at (link to project)
The first version, "THE TUNNEL OF DEATH", wasn't too fun to play, and I didn't even want to play it. This new version has 9 levels, for the most part with increasing difficulty. Feel free to download and make your own version by creating your own backgrounds. Just give me credit for the basic concept if you share it. Use the arrows to move, and enjoy. (Please post your times)
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Nice game! On the last level, you have to go through the timer, and you can't see the sprite when it's behind there.
grrr.
hard dude to hard
I Love It even know i flaged it.
awesome!
cool game
hey dude i helped u on this project and i got some cool music for it
this project is very good but a little hard and some people can't see the sprite1.
DOY DOY DOY! XD This is too hard because of TERRIBLE CONTROLS
you love to DOY,DOY,DOY, don't you...
DOY,DOY,DOY, DOY,DOY,DOY, DOY,DOY,DOY, DOY,DOY,DOY, DOY,DOY,DOY, DOY,DOY,DOY, DOY,DOY,DOY, DOY,DOY,DOY, DOY,DOY,DOY, DOY,DOY,DOY, DOY,DOY,DOY, DOY,DOY,DOY.
Very Hard, DOY,DOY,DOY, Have you ever beat it? DOY,DOY,DOY, The doy noise is annoying, DOY,DOY,DOY, Level 9 looks impossible! DOY,DOY,DOY, I had to slow the movement down to get past level 2! DOY,DOY,DOY.
omg this is impossible!!!!but fun lolz! how do u do it?U have inspired me :)
cooooooooooooooooooooooool
iiiiiiii lllllooooooovvvvvveeeeee iiiiiitttttt
This is awsome!!! I got so far!! .. But grrr it's fraustrating .. LMAO Ellen! ;]
i haven't seen Mick's sewer line game, but if his game was like this and his came first, please give him the credit.
I solved the difference between speed on-line and speed in Scratch by running a speed test when the game starts to determine how many steps each sprite should move each time it moves. You can take a look at (link to project)
cool game. was this inspired by Mick's sewer line game?
I don't know why the final level isn't loading. Someone please download and tell me why.
It runs a little slower online. Should I make it faster, or leave it how it is?
could add more