Actually, I got a bit carried away and pretty much rewrote 80% of the scripts. Sorry about that.
The root problem was that the Bombbot explosion, when the Ghost effect was applied, was matching the color of the base and triggering Penetration damage on the Guy. I cured this by making the base it's own sprite called Base and getting rid of the color test entirely.
I also found problems with the gun and the bullets. The bullet number was being set by Guy but also being set by the bullets themselves (in some cases) which was confusing things. I put all the bullet control in the gun scripts.
There was also a lot of duplication of scripts. In general, you should try not to duplicate code, it just gives you more code for there to be errors in. Defining some messages allowed me to reduce the code amount significantly.
Finally, I found that the addition of the Bombbots actually made the game too easy as they can be used to kill lots of robots. To cure this problem, I made all the robots speed up every 20 seconds up to a maximum speed of 3X normal speed. This is being set in the scripts for the gun.
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Really addicting! I love how the scorch marks disappear!
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Oh, right. Heh heh.
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Thanx! Sorry I haven't been on for a while. Yeh win! (I'll get your project soon)
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The bombbots really do improve the game a lot, good idea!
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Man, good luck making it to 90 seconds, this gets tough fast!
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It wasn't my concept...I'm just fixing it.
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this is good
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This game is a lot of fun :)
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