Thanks again for giving me the link to ericr's Bloom Tribute 3. What a beautiful and masterful project. (And I hope you delete this because it has nothing to do with this project!)
Hey P2S, I decided to start this conversation on one of your old projects to prevent it from getting too much attention... Well anyway, did you go to MIT? I just visited there and would be interested in asking you a few questions if you attended.
Undergrad or grad - tough choice! It might depend on your finances - it's not inexpensive. It also might depend on whether you want your college experience to be in the Boston area. I prefered a more rural setting myself :)
I went to MIT for my Masters degree in Mechanical Engineering back in the 1980's. I was working full time at the same time and I would commute in to MIT for classes - so I didn't have much exposure to life on campus or in the dormitories. I'd be happy to answer what I can though.
ok golfer3 said i should ask you if i had any questions about the mcleod somethin ssf2.com's sprites i can put them as pictures but it wont capture there motions so how do i get all of the motions of them p.s. im trying to get the ichigo sprite so i can make a bleach game that i want to try to make.
Okay...I'm not sure I'm getting your question. Motion in sprites is done usually through animation...switching the costumes fast so it appears that they are moving. Sometimes you can find "sprite sheets" that have all the frames of the animations, then you just have to separate them. There's a forum topic that talks about sprite sheets...
(link to forums)
This is a way to get past the senond room quickly: Press X, then go full throttle at the red flower, because the flower is red it will lift you, if you are big. Now you will have enough height to cross the rest of the shelf without dieing...
I uploaded on to this website, to get to it, go to search. then type in: Louisrulz Then click on the first one that comes up, and that should be mine, it worked with me, check it out and tell me what you think, there are still some glitches though. I did fix the one where you had to keep the mouse still...
Oh and I gave you credit.
OK, I fixed some of the glitches and puy in to new rooms, I like the last one! So I might put it on the net, with credit to you of course!
Thanks for the cool game!
How do you pick them in the Paint Editor? I think I explained which colors to pick in my background that talked about making new rooms. Or, you can copy an existing room and work with the colors that are already there.
I haven't really made more rooms yet, just upgrades, but I will get round to making more rooms.
And you know the 'clock glitch', is that a scratch glitch that scratch are working on? Or does it have to be like that?
Once the new version is perfact, if you wanted, it could replace the other version, but you will have to get rid of all the glitches first... Just a thought...
Maybe! But I have one user who really likes the mouse control...so probably I will keep the mouse control version for him/her and then we will have your version for people that want more rooms or the arrow control.
Oh, and the version "1.1" that I did does have some glitches still. The main one is that the music does not run. And also, the throttle is still there, I don't know how to delete it, so unless the mouse is straight, it goes all over the place! If I ever upload it could you fix that?
yeah, I will upload it to this site sometime! It can be "Glider 1.1". Do you want me to say that the house is your that I modified? And should I change the flower thing?
It is good practice to give credit in the project notes or on a Credits screen to people who contributed to the project in any way. That would include me, since your game is based off my game.
Oh ok, I just got scratch a few days ago, so I would have the new version ah? I made the Glider faster because the real Glider pro, I play it, the glider is faster... I like the flower shortcut... =]
You can tell what version you are running if you open up a New (blank) project in scratch. In the upper left corner of the screen (on PC's anyway), it will tell the version number.
Oh, and now that I made the Glider move faster, there is now a shortcut in the second room. With the red flower, you usually pass under it right? And red makes you lift right? So if you go full throttle towalds the flower, because you are going faster you can yet on top of it, which makes you be able to hover on top of the flower. So you can make it to the other side of the shelf without having to go under the shelf!
I suppose though, I could change the colour of the flower to yellow...
I have modified this house a bit, I made it so you can use the arrow keys or the mouse, but the mouse has to be straight otherwise it moves in the direction the mouse is pointing... I have also made the Glider glide faster so it's more like the real Glider pro.
Oh, and this version is 1.0, the one that I downloaded, not version 1.3?
Faster is probably better! With arrow key control, you should have faster response so it should be good. Feel free to upload a version if you want me to look at it. As I say, if I try to edit it, you will have to be running Scratch version 1.3 to look at what I have done as you can't open a 1.3 project in 1.2.1.
The 1.3 I was talking about is the version of Scratch. I'm using the new version of scratch (1.3) that came out this week. There are a few glitches in it, with this game, but it's pretty solid over all. Games made in 1.3 do have significantly more issues running on the web though. The Scratch Team is working on that issue.
There seems to be some sort of problem or something with the clocks, in your "editing room" the clock anchor does not seem to move... Making it impossible to move the position of the clock...
I'm happy that you are looking to make more rooms for this! I've seen a couple of small things in version 1.3 that are annoying...the text in the instructions for how to build your own rooms needs to be changed to a smaller font size to read it all. I used Arial 9 and that seemed to work okay. The alarm clocks are showing up with a slice off the right side of the image. It might be a problem with the image being masked by the Alarm Searcher sprite - not a big bug but annoying.
Hmmm. It's working for me...If you are starting with the Basic Blank Room background, make a copy of it and drag it up to right after the background called Start (to make it easier to debug). The clock anchor is the little gray dot just to the right of the second updraft, in the upper half of the screen. Use the Paint Editor selection box to drag it around to somewhere else.
You may be right. When I wrote this, I didn't know about the trick of putting the Key Pressed sensing block in a Forever loop to get smooth arrow motion. So I used the mouse as the interface. I could do better now.
I'm glad you like it. I keep thinking someday I'll build some more rooms for it...but I never seem to get around to it. Did you ever play the original? You can get it for free for Windows...maybe for Macs too.
Hey there! Nice new photo...maybe not as current as it could be? I had fun with the presentations...just wish I could get me &*&^&* laptop to work with your projector!
Interesting technique! It's funny because I never intended the X feature to be used while playing...The only reason it exists was so I could make a good title screen with the plane showing up well...but, if it makes the game more fun, it might as well stay there!
Yeah, the x command was added so I could get a larger picture of the glider for the title screen. It doesn't make the game any easier to play like that!
Download the 9 sprites and 22 scripts of "Glider" and open it in Scratch
Project Notes
Fly your paper airplane through a house of many dangers! Based on the clasic Macintosh game written by John Calhoun, this project attempts to capture some of the joy of John's game in a much-simplified Scratch version.
You control the direction the glider flys by moving the mouse and watching the joystick at the bottom of the screen.
The M key will toggle the music on/off (eventually - once the track ends).
Look for red up-drafts to gain altitude. Score points by touching alarm clocks. Watch out for anything black as it will kill you on contact.
If you want, you can build your own rooms and make the house bigger and badder! See instructions in the background named "Room Instructions". As always, have fun!
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Thanks again for giving me the link to ericr's Bloom Tribute 3. What a beautiful and masterful project. (And I hope you delete this because it has nothing to do with this project!)
You are most welcome...it is a wonderful project. I haven't tried to unearth all it's secrets but I love to run it.
Hey P2S, I decided to start this conversation on one of your old projects to prevent it from getting too much attention... Well anyway, did you go to MIT? I just visited there and would be interested in asking you a few questions if you attended.
Undergrad or grad - tough choice! It might depend on your finances - it's not inexpensive. It also might depend on whether you want your college experience to be in the Boston area. I prefered a more rural setting myself :)
(view all replies)I went to MIT for my Masters degree in Mechanical Engineering back in the 1980's. I was working full time at the same time and I would commute in to MIT for classes - so I didn't have much exposure to life on campus or in the dormitories. I'd be happy to answer what I can though.
(view all replies)good game plese could you check out my clock
cool
The ballon string pixelated me! But I get the logic... If you hit something it breaks the glider or it dislodges it right...?
I believe I am using Touch Sprite sensing...so, yes, the string is just as deadly as the rest of the balloon.
(view all replies)If you touch any of the enemy objects, you are pixelated...as I recall. :)
(view all replies)This is a good game!
Thanks! It's not as good as the original...but, on the other hand, you can change it as much as you like!
(view all replies)I won!
AMAZING!!!!!!!
ok golfer3 said i should ask you if i had any questions about the mcleod somethin ssf2.com's sprites i can put them as pictures but it wont capture there motions so how do i get all of the motions of them p.s. im trying to get the ichigo sprite so i can make a bleach game that i want to try to make.
Okay...I'm not sure I'm getting your question. Motion in sprites is done usually through animation...switching the costumes fast so it appears that they are moving. Sometimes you can find "sprite sheets" that have all the frames of the animations, then you just have to separate them. There's a forum topic that talks about sprite sheets... (link to forums)
This is a way to get past the senond room quickly: Press X, then go full throttle at the red flower, because the flower is red it will lift you, if you are big. Now you will have enough height to cross the rest of the shelf without dieing...
How do you make it so that if you get to a certain room you get points or lifes?
I made those changes and put in some custom art... It has been uploaded... One of the clocks runs around though!
So... What do you think?
Yeah I suppose... Remember, there are only 2 new rooms at the moment, you can edit them, make them better if you want.
Yeah I suppose...
The last room can be quite hard to beat...
Are you meaning the big picture of the glider in the last room? I downloaded that of the internet!
I uploaded on to this website, to get to it, go to search. then type in: Louisrulz Then click on the first one that comes up, and that should be mine, it worked with me, check it out and tell me what you think, there are still some glitches though. I did fix the one where you had to keep the mouse still... Oh and I gave you credit.
OK, I fixed some of the glitches and puy in to new rooms, I like the last one! So I might put it on the net, with credit to you of course! Thanks for the cool game!
I'm looking forward to it!
Oh, and how do you pick the colour that the glider touches then it does something, you know, red for up, blue for down?
How do you pick them in the Paint Editor? I think I explained which colors to pick in my background that talked about making new rooms. Or, you can copy an existing room and work with the colors that are already there.
I haven't really made more rooms yet, just upgrades, but I will get round to making more rooms. And you know the 'clock glitch', is that a scratch glitch that scratch are working on? Or does it have to be like that?
Are you still having trouble with the clock? Unable to get it to position properly?
Once the new version is perfact, if you wanted, it could replace the other version, but you will have to get rid of all the glitches first... Just a thought...
Maybe! But I have one user who really likes the mouse control...so probably I will keep the mouse control version for him/her and then we will have your version for people that want more rooms or the arrow control.
Oh, and the version "1.1" that I did does have some glitches still. The main one is that the music does not run. And also, the throttle is still there, I don't know how to delete it, so unless the mouse is straight, it goes all over the place! If I ever upload it could you fix that?
Sure, I'd be happy to.
yeah, I will upload it to this site sometime! It can be "Glider 1.1". Do you want me to say that the house is your that I modified? And should I change the flower thing?
It is good practice to give credit in the project notes or on a Credits screen to people who contributed to the project in any way. That would include me, since your game is based off my game.
Oh ok, I just got scratch a few days ago, so I would have the new version ah? I made the Glider faster because the real Glider pro, I play it, the glider is faster... I like the flower shortcut... =]
So...you are just starting out in Scratch? Good for you! This is not the simplest program in Scratch...I hope you don't find it too confusing!
You can tell what version you are running if you open up a New (blank) project in scratch. In the upper left corner of the screen (on PC's anyway), it will tell the version number.
Then keep it! That's the fun of making your own games, you get to make it the way you like it.
Oh, and now that I made the Glider move faster, there is now a shortcut in the second room. With the red flower, you usually pass under it right? And red makes you lift right? So if you go full throttle towalds the flower, because you are going faster you can yet on top of it, which makes you be able to hover on top of the flower. So you can make it to the other side of the shelf without having to go under the shelf! I suppose though, I could change the colour of the flower to yellow...
I have modified this house a bit, I made it so you can use the arrow keys or the mouse, but the mouse has to be straight otherwise it moves in the direction the mouse is pointing... I have also made the Glider glide faster so it's more like the real Glider pro. Oh, and this version is 1.0, the one that I downloaded, not version 1.3?
Faster is probably better! With arrow key control, you should have faster response so it should be good. Feel free to upload a version if you want me to look at it. As I say, if I try to edit it, you will have to be running Scratch version 1.3 to look at what I have done as you can't open a 1.3 project in 1.2.1.
The 1.3 I was talking about is the version of Scratch. I'm using the new version of scratch (1.3) that came out this week. There are a few glitches in it, with this game, but it's pretty solid over all. Games made in 1.3 do have significantly more issues running on the web though. The Scratch Team is working on that issue.
There seems to be some sort of problem or something with the clocks, in your "editing room" the clock anchor does not seem to move... Making it impossible to move the position of the clock...
I'm happy that you are looking to make more rooms for this! I've seen a couple of small things in version 1.3 that are annoying...the text in the instructions for how to build your own rooms needs to be changed to a smaller font size to read it all. I used Arial 9 and that seemed to work okay. The alarm clocks are showing up with a slice off the right side of the image. It might be a problem with the image being masked by the Alarm Searcher sprite - not a big bug but annoying.
Hmmm. It's working for me...If you are starting with the Basic Blank Room background, make a copy of it and drag it up to right after the background called Start (to make it easier to debug). The clock anchor is the little gray dot just to the right of the second updraft, in the upper half of the screen. Use the Paint Editor selection box to drag it around to somewhere else.
Hi again! I've played it through a few times now, do you think you might upgrade it sometime and make it bigger, maybe add some more items? Love it!
Well, I'm glad that you like it! At the moment I have no plans to expand it...but I have no problem if you want to remix it any way you want.
I like it, but it would be way better if you could use the back ford, right and left keys to control the glider.
You may be right. When I wrote this, I didn't know about the trick of putting the Key Pressed sensing block in a Forever loop to get smooth arrow motion. So I used the mouse as the interface. I could do better now.
this is still my favorite game.
Yeah, I know what you mean...so many unfinished things!
(view all replies)I'm glad you like it. I keep thinking someday I'll build some more rooms for it...but I never seem to get around to it. Did you ever play the original? You can get it for free for Windows...maybe for Macs too.
(view all replies)Thanks for making an oldie but goodie come back! Side note: thanks for the presentations to the Robot Camps.. kids loved Scratch
Hey there! Nice new photo...maybe not as current as it could be? I had fun with the presentations...just wish I could get me &*&^&* laptop to work with your projector!
On level 2 go under the flower and press X it helps
Interesting technique! It's funny because I never intended the X feature to be used while playing...The only reason it exists was so I could make a good title screen with the plane showing up well...but, if it makes the game more fun, it might as well stay there!
(link to project) > the very first self scrolling animation
awesome game it should b featured if it wasn't!plz check out my games (link to project) THANX!
nice one!
SWEET!
omg i have the origional Glider PRO :)
Actually, while it may be original to Scratch, it's a remake of an old Mac game (see project notes). But thanks for the comment!
Another original and fun idea. Nicely done!
Quite good.
very good
Fun :) :)
This is REALLY good.
Yeah, the x command was added so I could get a larger picture of the glider for the title screen. It doesn't make the game any easier to play like that!
push x
Congratulations, hotmail! That last room is fairly tough.
i win
so awsome!
Awesome, I remember playing this game alot.
this is soo boring it's impossible to get past the second room
I'm glad you like it! Maybe I'll make up a few more levels; I've always felt it was a little too short.
Great Game!
Thanks emily3678!
i love your game
hey paddle its kinda like i comment your games and you comment mine ok and we will say good stuff about it
wow! this is a very nice game! oh yeah i have a new game and a new gallery if you ever want to add to that =)
nice!
thanks for the help i needed it and ya i kinda made it so you had to win but i would appreciate it if you did what i asked
Good job! I used to play this on my dad's old Mac and have been missing it.