This is a way to get past the senond room quickly: Press X, then go full throttle at the red flower, because the flower is red it will lift you, if you are big. Now you will have enough height to cross the rest of the shelf without dieing...
I uploaded on to this website, to get to it, go to search. then type in: Louisrulz Then click on the first one that comes up, and that should be mine, it worked with me, check it out and tell me what you think, there are still some glitches though. I did fix the one where you had to keep the mouse still...
Oh and I gave you credit.
OK, I fixed some of the glitches and puy in to new rooms, I like the last one! So I might put it on the net, with credit to you of course!
Thanks for the cool game!
How do you pick them in the Paint Editor? I think I explained which colors to pick in my background that talked about making new rooms. Or, you can copy an existing room and work with the colors that are already there.
I haven't really made more rooms yet, just upgrades, but I will get round to making more rooms.
And you know the 'clock glitch', is that a scratch glitch that scratch are working on? Or does it have to be like that?
Once the new version is perfact, if you wanted, it could replace the other version, but you will have to get rid of all the glitches first... Just a thought...
Maybe! But I have one user who really likes the mouse control...so probably I will keep the mouse control version for him/her and then we will have your version for people that want more rooms or the arrow control.
Oh, and the version "1.1" that I did does have some glitches still. The main one is that the music does not run. And also, the throttle is still there, I don't know how to delete it, so unless the mouse is straight, it goes all over the place! If I ever upload it could you fix that?
yeah, I will upload it to this site sometime! It can be "Glider 1.1". Do you want me to say that the house is your that I modified? And should I change the flower thing?
It is good practice to give credit in the project notes or on a Credits screen to people who contributed to the project in any way. That would include me, since your game is based off my game.
Oh ok, I just got scratch a few days ago, so I would have the new version ah? I made the Glider faster because the real Glider pro, I play it, the glider is faster... I like the flower shortcut... =]
You can tell what version you are running if you open up a New (blank) project in scratch. In the upper left corner of the screen (on PC's anyway), it will tell the version number.
Oh, and now that I made the Glider move faster, there is now a shortcut in the second room. With the red flower, you usually pass under it right? And red makes you lift right? So if you go full throttle towalds the flower, because you are going faster you can yet on top of it, which makes you be able to hover on top of the flower. So you can make it to the other side of the shelf without having to go under the shelf!
I suppose though, I could change the colour of the flower to yellow...
I have modified this house a bit, I made it so you can use the arrow keys or the mouse, but the mouse has to be straight otherwise it moves in the direction the mouse is pointing... I have also made the Glider glide faster so it's more like the real Glider pro.
Oh, and this version is 1.0, the one that I downloaded, not version 1.3?
The 1.3 I was talking about is the version of Scratch. I'm using the new version of scratch (1.3) that came out this week. There are a few glitches in it, with this game, but it's pretty solid over all. Games made in 1.3 do have significantly more issues running on the web though. The Scratch Team is working on that issue.
Faster is probably better! With arrow key control, you should have faster response so it should be good. Feel free to upload a version if you want me to look at it. As I say, if I try to edit it, you will have to be running Scratch version 1.3 to look at what I have done as you can't open a 1.3 project in 1.2.1.
There seems to be some sort of problem or something with the clocks, in your "editing room" the clock anchor does not seem to move... Making it impossible to move the position of the clock...
Hmmm. It's working for me...If you are starting with the Basic Blank Room background, make a copy of it and drag it up to right after the background called Start (to make it easier to debug). The clock anchor is the little gray dot just to the right of the second updraft, in the upper half of the screen. Use the Paint Editor selection box to drag it around to somewhere else.
I'm happy that you are looking to make more rooms for this! I've seen a couple of small things in version 1.3 that are annoying...the text in the instructions for how to build your own rooms needs to be changed to a smaller font size to read it all. I used Arial 9 and that seemed to work okay. The alarm clocks are showing up with a slice off the right side of the image. It might be a problem with the image being masked by the Alarm Searcher sprite - not a big bug but annoying.
You may be right. When I wrote this, I didn't know about the trick of putting the Key Pressed sensing block in a Forever loop to get smooth arrow motion. So I used the mouse as the interface. I could do better now.
I'm glad you like it. I keep thinking someday I'll build some more rooms for it...but I never seem to get around to it. Did you ever play the original? You can get it for free for Windows...maybe for Macs too.
Hey there! Nice new photo...maybe not as current as it could be? I had fun with the presentations...just wish I could get me &*&^&* laptop to work with your projector!
Interesting technique! It's funny because I never intended the X feature to be used while playing...The only reason it exists was so I could make a good title screen with the plane showing up well...but, if it makes the game more fun, it might as well stay there!
Yeah, the x command was added so I could get a larger picture of the glider for the title screen. It doesn't make the game any easier to play like that!
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This is a way to get past the senond room quickly: Press X, then go full throttle at the red flower, because the flower is red it will lift you, if you are big. Now you will have enough height to cross the rest of the shelf without dieing...
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How do you make it so that if you get to a certain room you get points or lifes?
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I made those changes and put in some custom art... It has been uploaded... One of the clocks runs around though!
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So... What do you think?
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Yeah I suppose... Remember, there are only 2 new rooms at the moment, you can edit them, make them better if you want.
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Yeah I suppose...
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The last room can be quite hard to beat...
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Are you meaning the big picture of the glider in the last room? I downloaded that of the internet!
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I uploaded on to this website, to get to it, go to search. then type in: Louisrulz Then click on the first one that comes up, and that should be mine, it worked with me, check it out and tell me what you think, there are still some glitches though. I did fix the one where you had to keep the mouse still... Oh and I gave you credit.
(view all replies)Comment Reply
OK, I fixed some of the glitches and puy in to new rooms, I like the last one! So I might put it on the net, with credit to you of course! Thanks for the cool game!
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I'm looking forward to it!
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Oh, and how do you pick the colour that the glider touches then it does something, you know, red for up, blue for down?
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How do you pick them in the Paint Editor? I think I explained which colors to pick in my background that talked about making new rooms. Or, you can copy an existing room and work with the colors that are already there.
(view all replies)Comment Reply
I haven't really made more rooms yet, just upgrades, but I will get round to making more rooms. And you know the 'clock glitch', is that a scratch glitch that scratch are working on? Or does it have to be like that?
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Are you still having trouble with the clock? Unable to get it to position properly?
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Once the new version is perfact, if you wanted, it could replace the other version, but you will have to get rid of all the glitches first... Just a thought...
(view all replies)Comment Reply
Maybe! But I have one user who really likes the mouse control...so probably I will keep the mouse control version for him/her and then we will have your version for people that want more rooms or the arrow control.
(view all replies)Comment Reply
Oh, and the version "1.1" that I did does have some glitches still. The main one is that the music does not run. And also, the throttle is still there, I don't know how to delete it, so unless the mouse is straight, it goes all over the place! If I ever upload it could you fix that?
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Sure, I'd be happy to.
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yeah, I will upload it to this site sometime! It can be "Glider 1.1". Do you want me to say that the house is your that I modified? And should I change the flower thing?
(view all replies)Comment Reply
It is good practice to give credit in the project notes or on a Credits screen to people who contributed to the project in any way. That would include me, since your game is based off my game.
(view all replies)Comment Reply
Oh ok, I just got scratch a few days ago, so I would have the new version ah? I made the Glider faster because the real Glider pro, I play it, the glider is faster... I like the flower shortcut... =]
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Then keep it! That's the fun of making your own games, you get to make it the way you like it.
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You can tell what version you are running if you open up a New (blank) project in scratch. In the upper left corner of the screen (on PC's anyway), it will tell the version number.
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So...you are just starting out in Scratch? Good for you! This is not the simplest program in Scratch...I hope you don't find it too confusing!
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Oh, and now that I made the Glider move faster, there is now a shortcut in the second room. With the red flower, you usually pass under it right? And red makes you lift right? So if you go full throttle towalds the flower, because you are going faster you can yet on top of it, which makes you be able to hover on top of the flower. So you can make it to the other side of the shelf without having to go under the shelf! I suppose though, I could change the colour of the flower to yellow...
(view all replies)Comment Reply
I have modified this house a bit, I made it so you can use the arrow keys or the mouse, but the mouse has to be straight otherwise it moves in the direction the mouse is pointing... I have also made the Glider glide faster so it's more like the real Glider pro. Oh, and this version is 1.0, the one that I downloaded, not version 1.3?
(view all replies)Comment Reply
The 1.3 I was talking about is the version of Scratch. I'm using the new version of scratch (1.3) that came out this week. There are a few glitches in it, with this game, but it's pretty solid over all. Games made in 1.3 do have significantly more issues running on the web though. The Scratch Team is working on that issue.
(view all replies)Comment Reply
Faster is probably better! With arrow key control, you should have faster response so it should be good. Feel free to upload a version if you want me to look at it. As I say, if I try to edit it, you will have to be running Scratch version 1.3 to look at what I have done as you can't open a 1.3 project in 1.2.1.
(view all replies)Comment Reply
There seems to be some sort of problem or something with the clocks, in your "editing room" the clock anchor does not seem to move... Making it impossible to move the position of the clock...
(view all replies)Comment Reply
Hmmm. It's working for me...If you are starting with the Basic Blank Room background, make a copy of it and drag it up to right after the background called Start (to make it easier to debug). The clock anchor is the little gray dot just to the right of the second updraft, in the upper half of the screen. Use the Paint Editor selection box to drag it around to somewhere else.
(view all replies)Comment Reply
I'm happy that you are looking to make more rooms for this! I've seen a couple of small things in version 1.3 that are annoying...the text in the instructions for how to build your own rooms needs to be changed to a smaller font size to read it all. I used Arial 9 and that seemed to work okay. The alarm clocks are showing up with a slice off the right side of the image. It might be a problem with the image being masked by the Alarm Searcher sprite - not a big bug but annoying.
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Hi again! I've played it through a few times now, do you think you might upgrade it sometime and make it bigger, maybe add some more items? Love it!
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Well, I'm glad that you like it! At the moment I have no plans to expand it...but I have no problem if you want to remix it any way you want.
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I like it, but it would be way better if you could use the back ford, right and left keys to control the glider.
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You may be right. When I wrote this, I didn't know about the trick of putting the Key Pressed sensing block in a Forever loop to get smooth arrow motion. So I used the mouse as the interface. I could do better now.
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this is still my favorite game.
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I'm glad you like it. I keep thinking someday I'll build some more rooms for it...but I never seem to get around to it. Did you ever play the original? You can get it for free for Windows...maybe for Macs too.
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Yeah, I know what you mean...so many unfinished things!
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Thanks for making an oldie but goodie come back! Side note: thanks for the presentations to the Robot Camps.. kids loved Scratch
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Hey there! Nice new photo...maybe not as current as it could be? I had fun with the presentations...just wish I could get me &*&^&* laptop to work with your projector!
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On level 2 go under the flower and press X it helps
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Interesting technique! It's funny because I never intended the X feature to be used while playing...The only reason it exists was so I could make a good title screen with the plane showing up well...but, if it makes the game more fun, it might as well stay there!
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(link to project) > the very first self scrolling animation
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awesome game it should b featured if it wasn't!plz check out my games (link to project) THANX!
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nice one!
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SWEET!
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omg i have the origional Glider PRO :)
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Actually, while it may be original to Scratch, it's a remake of an old Mac game (see project notes). But thanks for the comment!
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Another original and fun idea. Nicely done!
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Quite good.
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very good
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Fun :) :)
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This is REALLY good.
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Yeah, the x command was added so I could get a larger picture of the glider for the title screen. It doesn't make the game any easier to play like that!
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push x
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Congratulations, hotmail! That last room is fairly tough.
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i win
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so awsome!
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Awesome, I remember playing this game alot.
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