Combination Lock Sim

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user_icon Paddle2See* shared it 1 year, 2 months ago
823 views, 4 taggers, 49 people love it, 3 remixes by 3 people, 104 downloads, in 7 galleries
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Lukecherry01829 Lukecherry01829 2 months, 2 weeks ago

Amazing great idea

Adamman715 Adamman715 2 months, 3 weeks ago

Nice!

greenflash greenflash 2 months, 3 weeks ago

Great! Interesting to see why the work!

The-Whiz The-Whiz 3 months ago

Very, very good! I've always wondered how these work...

Astrosurf Astrosurf 1 month, 1 week ago

Me too!

Larry828 Larry828 3 months ago

To continue-- this is a great project: both the idea and the execution! Having been tutored by the book I mentioned, I managed to open the lock. There are two books of anecdotes about Feynman and they're both terrific!

Paddle2See Paddle2See* 3 months ago

Sounds good...I'll see if my library has them :)

Larry828 Larry828 3 months ago

Richard Feynman was famous for opening locks like this at Los Alamos. Among other things, he noticed that when a lock was left open you could read the last number; that left only two to guess. And the locks weren't super-precise so you could use a small range around each number. Which reduced the total range of the lock. Great book: "Surely You're Joking, Dr. Feynman!" See the Safecracker chapter.

greenflash greenflash 2 months, 3 weeks ago

Oh! I read that book! It was such a funny chapter!

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Paddle2See Paddle2See* 3 months ago

They are pretty simple...I'm pretty sure there is a reverse sequence of numbers that can also be used to open them, although I haven't experimented with a real lock.

ggandsteve ggandsteve 3 months, 3 weeks ago

its okay....

FoxDur FoxDur 5 months, 3 weeks ago

This is cool! I like how you can use X Ray vision to see what's inside the lock.

Scratch412 Scratch412 5 months, 4 weeks ago

How do you get: "Knob Angle,Knob Velocity,Max Velocity,Start Angle" of "Knob1" block in sensing?!?!

Paddle2See Paddle2See* 5 months, 4 weeks ago

They show up in the sensing block because they are variables defined only for the one sprite Knob1. Even though they are sprite-specific variables, you can read them (but not change them) from other sprites using the sensing block with the two drop-down menus. It's a cool feature of Scratch.

GOLFER3_TESTS GOLFER3_TESTS 6 months ago

i have to remember like 10 codes at my school with those types of locks. this helped! :)

happysmiles happysmiles 6 months ago

that was very hard but when i knew what to do it was easy.

Ilovestarwars2 Ilovestarwars2 6 months ago

?????

Paddle2See Paddle2See* 6 months ago

????? <= ????

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Maki-Tak Maki-Tak 6 months, 2 weeks ago

Nice!!!

bananamonkey bananamonkey 6 months, 3 weeks ago

AWSOME

awsomemaster awsomemaster 9 months, 1 week ago

it won't work.

hdarken hdarken 10 months ago

it is cool and i am not very good at finding the code

erbie erbie 10 months ago

Really clever. It's cool to see how a lock works inside.

Paddle2See Paddle2See* 10 months ago

Thanks! I appreciate you taking a look at it. It was a harder problem to solve than I expected.

Mike16112 Mike16112 10 months, 2 weeks ago

I'm not used to these kinds of locks

Paddle2See Paddle2See* 10 months, 2 weeks ago

They can be kind of tricky...that's one reason I made the simulation, so people could understand them better.

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billyofeng billyofeng 10 months, 4 weeks ago

wow wow wow... this is really kool..

bexyboo07 bexyboo07 11 months ago

Yay! I got it open!

wordMan wordMan 11 months, 2 weeks ago

oh i forgot to add and each time you start it it's a differnt code

Paddle2See Paddle2See* 11 months, 2 weeks ago

I had hoped originally to have it use a random code each time it started...but found that I had to tweak the graphics a bit to make it work right for just one combo. It should be doable...but I'm not sure how.

wordMan wordMan 11 months, 2 weeks ago

it is cool! I think that you should make a second version where there is multiple codes not just 32 6 30

gamegeek118 gamegeek118 11 months, 4 weeks ago

That was great!

TheWebSurfer TheWebSurfer 11 months, 3 weeks ago

awesome

Madness123 Madness123 1 year ago

haha, that's awesome!

Jonathanpb Jonathanpb 1 year ago

Very nice.

alexpja alexpja 1 year ago

it takes me 20 sec to open it.

alexpja alexpja 1 year ago

i really dont look at the number. i just do something and bam it works.

alexpja alexpja 1 year ago

i know a trick.

funkymonkey funkymonkey 1 year, 1 month ago

awesome! i think u should make the combo random every time u play it.

Paddle2See Paddle2See* 1 year, 1 month ago

It's a good idea...quite a bit harder to do, however. I considered it when I was first building this project but rejected it as more trouble than it was worth. It would be fun though! Maybe it's worth a second look...

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greatpopcorn greatpopcorn 1 year, 1 month ago

make another with a diffrent combo

mulus_equum_amat mulus_equum_amat 1 year, 1 month ago

Interesting locker interior.

anfield203 anfield203 1 year, 1 month ago

I can open my locker at school but this is hard.

BigDaddy101 BigDaddy101 1 year, 1 month ago

Hey you have alot of comments but do you think you have any ideas for my new one, i did your suggestions. you should try it out.

ihaveamac ihaveamac 1 year, 1 month ago

I did it Left-Right-Left!

Paddle2See Paddle2See* 1 year, 1 month ago

That's pretty cool! I wonder if you could do a real lock with that same technique, if you could figure out what the numbers were? I bet you could!

c3morse c3morse 1 year, 1 month ago

This is great! Any chance you can save to 1.2 format so I can run it in a computer lab. Of course, I could update 28 computers.... But thanks for making this!

Paddle2See Paddle2See* 1 year, 1 month ago

Hmmm...interesting suggestion! I can't think of a way to save back in 1.2 format. It doesn't use any 1.3 features but it was developed in 1.3 and 1.2 can't read a 1.3 file. I suppose one could export all the graphics to files and just rebuild the scripts by hand. Maybe you could even export and reimport the sprites...

hjk9756 hjk9756 1 year, 1 month ago

it's so hard!!!!!!

keithb keithb 1 year, 1 month ago

Excellent. I've always wondered how they work, and why they don't for me, now I know.

ruben3 ruben3 1 year, 1 month ago

boooooooorrrrrrrriiiiiiiinnnnnnnngggggggggg

bexyboo07 bexyboo07 11 months ago

If your reuben nevins I know why your so negative. :( And this project is great, You probably said that because you couldn't open a locker.

Paddle2See Paddle2See* 1 year, 1 month ago

Well, if you can't give specific ideas of how a project can be improved, please don't make negative comments at all. It's just rude. And it's a violation of the Terms of Use and can get you banned from the site.

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Paddle2See Paddle2See* 1 year, 1 month ago

Sorry my project dissappointed you. Do you have any suggestions for how it might be improved?

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turtlemaster turtlemaster 1 year, 1 month ago

wow thats really fun u should make more than one

mikaellee mikaellee 1 year, 1 month ago

there's a window

Paddle2See Paddle2See* 1 year, 1 month ago

All the best lockers have windows!

Tommy1995 Tommy1995 1 year, 1 month ago

Wow what a great game!

slaners5 slaners5 1 year, 1 month ago

yay! finally got it open. But those vials could be dangerous... what chemicals are in them again?

Paddle2See Paddle2See* 1 year, 1 month ago

Hmmm...I guess I hadn't thought of that! Let's just say it's water until proven otherwise.

tsomething tsomething 1 year, 1 month ago

awsome!i managed to do it with out the codes!

alexpja alexpja 1 year ago

me too

TheCatAndTheBanana TheCatAndTheBanana 1 year, 1 month ago

without the paper or project notes!

Paddle2See Paddle2See* 1 year, 1 month ago

Great :) !! Sounds like you have it all figured out.

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TheCatAndTheBanana TheCatAndTheBanana 1 year, 1 month ago

yay i opened it!

XxZOTHxX XxZOTHxX 1 year, 1 month ago

Isnt usually these locks are like, turn right two full turns then stop at (number), turn left one fill turn and stop at (number), and turn right 1 full turn and stop at (number), I did that and it didn't work, I have a lock at school too and it works exactly like that, most people need to take up to ten minutes to figure the lock out haha.

Paddle2See Paddle2See* 1 year, 1 month ago

As far as I know (and I've had a lot of these), this is an accurate model of how these locks work. Of course, you may have a different design that works differently.

kkent kkent 1 year, 1 month ago

that is really cool!

NXTGeek NXTGeek 1 year, 1 month ago

pretty clever...its a little hard to spin the dial tough..it goes in direction you dont want it to :)

bexyboo07 bexyboo07 11 months ago

Or you could use the arrow keys, I find them easier! :D

Paddle2See Paddle2See* 1 year, 1 month ago

Just drag it a little way in the direction you want it to go...it will continue to spin.

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HighSchoolMusical911 HighSchoolMusical911 1 year, 1 month ago

cool I did it!

N-Wear N-Wear 1 year, 1 month ago

That is awsome!!!

rajado rajado 1 year, 1 month ago

just awesome^^ you're back^^

proffesoryo proffesoryo 1 year, 1 month ago

nice game

slaners5 slaners5 1 year, 1 month ago

man, i was gonna make something like this! I only thought of it yesterday though...Great sim!

popsci popsci 1 year, 1 month ago

A Maze Ing.

newareagle newareagle 1 year, 1 month ago

Hey Paddle. I see your still working your magic in Scratch :p

Paddle2See Paddle2See* 1 year, 1 month ago

More or less! Still having fun with it. The new features of 1.3 are fun to work with. Particularly the lists and the remote sensing.

buddha108 buddha108 1 year, 1 month ago

OMG!!!!!!!!!!!!!!!!!! MY FAVORITE GAME EVER!!!!!!!!!

fuz50 fuz50 1 year, 1 month ago

one thing bad about it: its so awesome!! I got it open!

AnneCube AnneCube 1 year, 1 month ago

HORRAY

Lyiend Lyiend 1 year, 1 month ago

i'm desprite tell me how i can't understand the directions i gues i studieed it forever and can't win.

Paddle2See Paddle2See* 1 year, 1 month ago

Well, the easiest way to do it is to use the arrow keys and watch the rings. Start with the green ring and use the right arrow to move it so that it's gap is at the very top (lined up with the black line). Then, use the left arrow to move the red ring so it's gap is at the top - without moving the green ring. Finally, use the right arrow to move the blue ring so it's gap is at the top - without moving the two inner rings.

jvvg jvvg 1 year, 2 months ago

I can't download it.

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