to nxtgeek:my nxtlog username is:dsavv
anyway I am gonna make another user on scratch and he's name will be: dsavv
the user I am useing now (cocothelego) is just a test user(not real user)
i made several...pond zapper a wall simulation "the game phase" movement how to make a menu for your nxt game... which ine r u talking about? whut is your nxtlog name?
Hehe, this is fun! I wasn't quite sure what the point was at first, I was thinking along the lines of Cyclone103's string sim (link to project), so it took me a bit to find out how to control it. I would suggest that you set it to Clear by default so people know what they're getting.
The new "closed, hub, open" option is a nice addition. One suggestion though: I know that this rope is "lying down on a table" but wouldn't it be more fun if it was being hung in midair? I suggest you add gravity, but otherwise it is very good. I also think that "clear" should be the default as opposed to no clear.
ok, I see a few additions. I think that it is good, although the default number of segments ought to be 7, as opposed to one. I did not understand what that wheel thing is, until I had turned off AI and turned it back on.
-ROPE-
This is a basic simulation of a rope. Actually it was not that hard to make. The first vertex is eather moved with the arrow keys or by clicking somewhere.(besides the tool bar) The second vertex checks wether or not it is farther from v1(vertex 1) than "distance." If so then it points tword v1 and moves (distance_to_bject(sprite1) - global.distance) steps. You can ignor the "global." that was just to recognize that distance was a global variable and not a function. Sprite 3 does the same thing exept it follows sprite 2. Sprite 4 does the same thing exept it follows 3. Etc.
-THE VARIABLES-
The variable segment determins how many verticies are show. The distance variable determins how far away the target vertex must be before it starts moving.
-TOOL BAR-
The variable sliders are self explanitory. The color picker is also fairly easy to understand. Click on the color you want the rope to be! Lets move on to the clear button. If ou click it it will change to the state previously displayed.(IE.. I you click it it will do what it said.) If it is set to clear(The button will be green and say "No Clear") The program wil constantly clear the pen markings. If it is set to no clear(the opposit of the above.) The pen markings will not be constantly cleared. Thus making a trail. You can make some really cool patterns it set to no clear.
-FIXES AND ADDITIONS-
The glitch where the rope freaked out when you clicked long distances away from it is fixed. All of the edditions you will have to fugure out yourself. I know you are smart enough:)
-CREDITS-
This will be short. Everything was created by NXTGeek.(me)
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No gravity?
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nope...havent taken the time to do that yet. I probably should.
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to nxtgeek:my nxtlog username is:dsavv anyway I am gonna make another user on scratch and he's name will be: dsavv the user I am useing now (cocothelego) is just a test user(not real user)
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where's the myblock? It's broken!(zapper game)
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which myblock :)
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the "bad guy theme" myblock is not important and can be deleted. All of the myblocks you need are provided i my other two zapper myblock projects
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gagacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!agacoo!ag
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you know that game you made on the nxtlog nxtgeek?
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i made several...pond zapper a wall simulation "the game phase" movement how to make a menu for your nxt game... which ine r u talking about? whut is your nxtlog name?
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pong, zapper ... not pond zapper
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I love coco monkeys so the game is?
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Oh, and the points are hovering above the interface. This looks kinda ugly.
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some of that i won't fix b/c if they where hidden you couldn't see where the rope was.
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Also, a way to hide the controls so you can see the rope in action.
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Hehe, this is fun! I wasn't quite sure what the point was at first, I was thinking along the lines of Cyclone103's string sim (link to project), so it took me a bit to find out how to control it. I would suggest that you set it to Clear by default so people know what they're getting.
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kk...there r no defults though....
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its more like a snake than a rope.
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you need to turn the segment number up larger than 0
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Here is my string sim: (link to project)
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I had to break that down cause it said we are back to 250......
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mine says 500 words...
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The new "closed, hub, open" option is a nice addition. One suggestion though: I know that this rope is "lying down on a table" but wouldn't it be more fun if it was being hung in midair? I suggest you add gravity, but otherwise it is very good. I also think that "clear" should be the default as opposed to no clear.
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: there are no defluts but i will add them in.
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ok, I see a few additions. I think that it is good, although the default number of segments ought to be 7, as opposed to one. I did not understand what that wheel thing is, until I had turned off AI and turned it back on.
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there is no defult segment...it is whatever you first set it to...actually there is supposed to be 10....
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Sounds hard to make!
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no not really. It was quite simple. If section x is to far from sectiony then it moves twards sction y the neccesary distance.
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WHOA!! COOL!!!
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thx
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i loved it, such great detail, i think you'd like this, it really cool.. (link to project)
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thx :)
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