Download this project!
I wonder...should I make a better version of this using Scratch 1.4's list feature?
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Welcome! And thank you for taking to time to view this project. In these instrustions, we will first go over editing points. Next we will talk about how to animate Then we will discuss "special objects." Once we have finished those, we will make a general overview of the interface.
Ready? Lets begin!
EDITING POINTS.
Let's first begin by discussing points. In order to do anything with a point, you must first select it. To do this, you simply click on the point. Once you have selected the point, it should turn lime green. I you want to move the point, simply click and draw it. If you click anywhere besides the tool bar or the selected point itself, you will disselect the point.
HOW TO ANIMATE
In this project, animation actions are organized by steps. You dictate the amount of time that is to elaps by the time the point reaches its destination. To select which point you want to edit, click on it.(it should now be lime green. Rember?) Now determin wich step you want to edit by moving the "step" slider (for now set it to "1")
Next, click and draw your point to the place you want it to travel to... Good! Next set the time you want it to take to get to that point with the "time" slider. Once you have done all of tat, click on the "NW PT"(new point) button. The new point button saves the setting you just made to the that point.(on the step you have indicated by the step slider.)
Just remember.
-Select the step you wan to edit.
-Select and drag the point or object you want to edit to the disired destination.
-Allot(give) the amount of time you want it to take.
-Press the "NW PT" button and your ready to edit the next point!
NOTE: If you set the desitation for step 0, that is equle to the point's starting position. The time setting dose not apply here.
SPECIAL OBJECTS.
Every thing about points that you just learned applies to special objects(objects) also. However, there are several more functions available from objects since they do not draw line, but rather a the drawing themselevs.(I.E. They are sprites that you can instruct in where they are to move.) The settings include:
-Size
-Look
-ROT.(rotation.)
The size sets to size that the object will be throughout the animation. To set this you: Select the object. Then you click the size button and hold the left mouse button down. The mouse's distance from the object determins it's size. When you are done scaling,(changing the object's size) release the left mouse button.
To the look of the object, selects the disired object and he click the look button untill the object has the desired apperence.(if you want more options, download this project and draw more costumes for the "obj" sprites. You can also add more objects in if you download it. Simply copy and past. Also remeber to set the reset location.{indicated} by a comment next the the correct code.)
To set the object's rotation for that step. Select the object and click and hold the "ROT." button. Move the mouse accordingly untill the object points in the disered direction.
GENERAL INTERFACE OVERVIEW:
Although we will review the interface alittle in this section, this section will mainly deal with the things we haven't discussed yet.
-ERASE ALL DATA(resets all object and vertex(point) settings.)
ANIMATE!(You can guess what this button dose. It animates your work of course!)
Every thing in this project was created and draw and desighned by me.(NXTGeek)
I will give credit to add zero, cyclone103, monkeypiefairy, and others who have instpired me to create this project.
Doomzday
DG Games T-sh
FT logo
MADInc logo
Fanofcena's F

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how do you put pivot into scratch?
This is not really pivot. It's my own remake of it. Are you asking how you could put your pivot animation into a scratch project?
(view all replies)lol? take a look at my animation not spamming eer just trying 2 get help it looks bit like my avatar thingy but worse only the 1st frame is what it should be the rest of it is strange.
k, i'll comment...
how do u put your pivot animations onto scratch coz when i do it i only get like my 1st frame tht is correct please some1 help.
copy this script (link to project)
hmmm, okay, it's saved as an animated .gif? You can't import all the frames initially. I.E. You need to have one "junk" frame in the sprite before it will import the animated. Once you have your psrite created with the junk frame, import your animation and delte that frame and violla!
I tried to make one of these! And it almost worked, too!
I made one haven't downloaded yet.
:) your welcome. Now that scratch 1.3 has lists...that will make it much better and easier!
keep trying at it. it takes a long time to makes these kind of things...
(view all replies)cool...where is it?
(view all replies)Ha ha AWESOME!!!!! I'm about to make my avatar a Pivot 3 .gif. There's lots of really good pivot movies on YouTube, that's what got me into it. I never thought of making a scratch version of it, but I did consider Flash. Great job mate!!!
maybe I should remake this using 1.3's lists feature
thx. I would consider flash too exept for the hefty $250 price tag.
hey! i was making a pivot scratch game! at least this ones better, bravo!
thx
WOW!!! This is awesome! I thought about making a pivot figure on scratch but not something as good as this.
thx.
do you think I should post the first level of pixelman?
yes. Replace the demo with that. :)
(view all replies)Whoa! Cool! Did you just use 2 variables for each point in time for x and y positions? I never would thought of this!
no...there are 5 time variables, 5 x vars 5 y vars...etc....(a lot of variables.)
(view all replies)...instead I want him to grab the ground first and push him self up, so I go back to 2 seconds, between the two, and draw him hunched over pushing him self up. Then each of the poses can be moved it time. Say I want him to struggle getting up more, I change the 2nd pose's time to 2.5 seconds. I could also go back between poses 1 and two and add another pose to add more details like he first lift's his head up,... We would probably need arrays to do this though.
scratch dose not support array...but gamemaker 7.0 dose. I recommend you google it! the lite eddition id free, but the pro version(it is worth it...i dnt have the pro version...but the stuff you can do is awsome!) cost $20 or 15 euro.
(view all replies)Wow, cool idea! I think you took this very far considering your limitations you have to work with. I'm used to working with pose to pose animation. where you set all the points in the character for a point in time. For example: he's laying down at 0 seconds. I want him to stand up, so I go to 3 seconds and pose him standing up. I play it, and it looks like he floats up. :(
thx for the suggestions. I would have made an unlimited nuber of steps if I had an array.
Awesome! :D
thanks
the head is a special object. It can be sed for something besides a head!
I was going to try to do something like this but didn't. and how'd you do it. and (again) this actuley isn't a pivoting thing but it is still really cool!
there are five sets of x,y and time varibales.(the objects have more.) When you select a vertex and place the slider on the desired step and then click the NW PT button, it takes the current x,y and writes it as the corrosponding x,y for the step you selected. It also take the time on the time slider and writes that also. When you click animate! It glids to the points alloted in the time alloted, in order of steps.(if they are = to 0,0 it skips that step.) step1, step2, step3...etc.
(view all replies)thx...did you read the istuctions? lol. They took half of the project creation ime to wrtie!
(view all replies)Remix this and creqate your own animations!(plz give credit though. THX) You can put them in this: (link to gallery) gallery for all to see!
The glitch has been fixed. However, you no longer can set the refresh rate.