Archery

user_icon Mayhem shared it 1 year, 3 months ago
393 views, 7 people love it, 17 downloads
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lasc12 lasc12 8 months, 1 week ago

man this rocks

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Mayhem Mayhem 1 year, 1 month ago

Actually, thats not true. There is a random delay into the creation of a new knight, and if you rely on that tactic it won't be long before one gets through.

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592 592 1 year, 1 month ago

Just hold down the SPACE BAR and you'll hit the horse every time.

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Kaydoodle13 Kaydoodle13 1 year, 2 months ago

I don't understand it because it is not like a game. That is the fun part!

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catzoo catzoo 1 year, 2 months ago

I like it

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mohlar mohlar 1 year, 2 months ago

Very neat - especially the way you describe how you displayed the arrow. I wish more people wrote clear project notes like these.

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Lostno1 Lostno1 1 year, 3 months ago

Mayhem , very well done.

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Mayhem Mayhem 1 year, 3 months ago

I should also note that that the code uses a variable "V-Acc" for the vertical acceleration (gravity), but also includes a variable "H-Acc" for horizontal acceleration. Its currently set at zero, but it would be possible to use it to add wind-speed to the effects of the archery.

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Mayhem Mayhem 1 year, 3 months ago

It's an arrow, Yibbert404. A good archer fires his arrow in an arch, not directly at the target, in order to improve the range of his weapon. I should mention that whilst this was all coded from scratch, it was insanecashew's Prototype bow and Arrow project, and his "defend the fort" game, that inspired me first off to experimet with arched trajectories, and secondly to turn it into a defence game (though that last bit was really an afterthought).

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yibbert404 yibbert404 1 year, 3 months ago

what am i throwing?

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