Yes, that's what I was thinking - a color array. You have room on the right side of the screen. I'm just not sure that a Playback mode would be all that beneficial.
This is a great project! A good exercise in sequential processing. I was thinking that it wouldn't be very hard to put a "Record" and "Playback" mode on it so that all the instructions could be punched in first, then "Run" as a single program. That would be a real test of your ability to look ahead!
Well, the teacher can always go into programming mode to move the rocks around.
The alternative would be to add a simple "drag and drop" routine to each rock (and teh sea monster ;) )
Excellent - and developing very nicely. The facility to either randomise the rocks would be useful (although this would require a good 'maze-making' routine) or the option to manualy create your own layout and/or levels
I've added you as a friend and invited you to the "Teaching Resources" Gallery I created, that should remind you ;)
Bear in mind, its not a stand alone game. I put it together originally as a fun way for the kids in my math class to check to see if they had written down directions correctly, having given them a paper copy of the map.
It could be turned into some sort of game, perhaps. Now they are sprites, randomising the rock locations would be pretty easy, and the sea-monster could be set up to come after you ;)
I've added you as a friend and invited you to the "Teaching Resources" Gallery I created, that should remind you ;)
Bear in mind, its not a stand alone game. I put it together originally as a fun way the kids in my math class could check to see if they had written down directions correctly.
Could be turned into some sort of game, perhaps. Now they are sprites, randomising the rock locations would be pretty easy, and the sea-monster could be set to come after you ;)
Hey, Mayhem. I'd like to try out this game, the problem is, I'm at a friend's house and scratch doesn't work here. It works at my house though, so, you think you could find one of my games and under "comments" put up a reminder for me? THANKS, will try out soon!!!
Hmm. I need to change the buttons so that they are disabled during moves, as currently you can click turn half way through a move.
Collision detection with the rocks isn't working as well as it used to - but I just realised why.
This started as a very simple game for use in teaching directions to Year 2 children (6-7 years) - they have a copy of the map and have to write a list of directions, then are allowed to come up to the front of the class where the game is on the interactive whiteboard to see if their directions are accurate.
Originally, all the obstacles were just drawn on the map. Now the rocks and monster are sprites, so they can be moved.
The scripting has gradually become more complex:
-Added scripts to ensure the ship couldn't leave the map.
-Added scripts to all sprites to center them to the grid - at game start, and also by clicking on them.
-Added an end-game script that hides the directional buttons after a collision/success and displays the new game button.
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it's great!! well done
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also the ship can go off the screen...
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cool game
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i relly liked it!
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Yes, that's what I was thinking - a color array. You have room on the right side of the screen. I'm just not sure that a Playback mode would be all that beneficial.
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Very useful teaching aid. You must be a teacher yourself, if I am not mistaken.
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nice,first try like 18
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Very interesting.
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good
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Useful.
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Heh, seems funny to have this featured at this late date, I think it was my first ever shared project!
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Hard work without arrays, although an array could be simulated with some colour-coded pixels perhaps (as in mdusoe's cribbage solitaire)
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This is a great project! A good exercise in sequential processing. I was thinking that it wouldn't be very hard to put a "Record" and "Playback" mode on it so that all the instructions could be punched in first, then "Run" as a single program. That would be a real test of your ability to look ahead!
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I took 10 oders
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Great
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wow, this is great!
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Love it.
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creative and enjoyable
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fun!
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Great project!!! please check out some of mine! :)
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Thanks Mayhem, you are super intelligent and extremely nice and polite!
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Well, the teacher can always go into programming mode to move the rocks around. The alternative would be to add a simple "drag and drop" routine to each rock (and teh sea monster ;) )
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Excellent - and developing very nicely. The facility to either randomise the rocks would be useful (although this would require a good 'maze-making' routine) or the option to manualy create your own layout and/or levels
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I couldn't find the Teaching Resources in the list of galleries - am I looking in the right place? Can you invite me in?
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Added buttons for moving forwards 2, 3 or 4 steps, and for moving back 2 steps. Also added a counter that tracks how many orders you give.
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very creative but you could have a option to move more then 1 square at a time but overall its fantastic!!
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I've added you as a friend and invited you to the "Teaching Resources" Gallery I created, that should remind you ;) Bear in mind, its not a stand alone game. I put it together originally as a fun way for the kids in my math class to check to see if they had written down directions correctly, having given them a paper copy of the map. It could be turned into some sort of game, perhaps. Now they are sprites, randomising the rock locations would be pretty easy, and the sea-monster could be set up to come after you ;)
(view all replies)Comment Reply
I've added you as a friend and invited you to the "Teaching Resources" Gallery I created, that should remind you ;) Bear in mind, its not a stand alone game. I put it together originally as a fun way the kids in my math class could check to see if they had written down directions correctly. Could be turned into some sort of game, perhaps. Now they are sprites, randomising the rock locations would be pretty easy, and the sea-monster could be set to come after you ;)
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Hey, Mayhem. I'd like to try out this game, the problem is, I'm at a friend's house and scratch doesn't work here. It works at my house though, so, you think you could find one of my games and under "comments" put up a reminder for me? THANKS, will try out soon!!!
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Fixed the collision detection, fixed the buttons so they vanish during a move, and added a little animation to the turns.
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Hmm. I need to change the buttons so that they are disabled during moves, as currently you can click turn half way through a move. Collision detection with the rocks isn't working as well as it used to - but I just realised why.
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