:O oh my gowd. this is THE BEST scratch project i have EVER SEEN! One suggestion, maybe make the zombies a little harder to kill (with variables) and have the zombies hurt you when they touch you. Here are my dumb zombie projects.
(link to project)(link to project)
Its the same thing over and over walk, kill, walk, kill, it gets a bit boring if you know what i mean. Try to make it have things like health bars and ambushes. Stuff like that. If you added these it would be really good. Im not saying its bad, just a bit repetitive. but by the way I think the sensor system is AMAZING!!!
Mayhem: I made an improved engine for a game much like this but I don’t have the patience to make such a large map. You could use it if you like.
(link to project)
I am using your sensing system (a bit modified) for the latest edition of my game that I haven't uploaded yet. I am giving credit. By the way I appreciate all the effort that's gone into this, sadly some people don't :/
Well, that's because its not actually a game, merely a demonstration of methodology. Before the string-arrays were added, keeping track of 100 different backgrounds was not easy, and nor was ensuring that you couldn't walk through buildings. If you want to turn it into a game, by all means go ahead.
There is a 99% transparent sprite that is the shape of the no-walk area. The knights movement controlling sprite can detect it and prevent walking on it.
Isometric animated knight sprites and scenery from:
http://reinerstileset.4players.de/englisch.htm
Click on the screen - the knight walks to the cursor. Press space - the knight stops and attacks.
Click on a green arrow - the knight walks to it then the scene changes to show the new area in that direction.
The scenery is in two parts - backgrounds on the stage, and one sprite. The sprite is used for anything that cannot be walked through, such as buildings or rivers.
The background and scenery sprite change costume according to a number based on a 10 by 10 grid. EG when on row 1 and in column 7, both switch to costume 17. Rows are numbered 0-9 from top to bottom, columns are numbered 1-10 left to right.
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wo cao ni ma b
en
Try my zombie game!
this is pointless you never die
У меня не грузит!!!
I made a much better version! It has health and potions type in wandering knight with health bar
OMG
Truly amazing!
:O oh my gowd. this is THE BEST scratch project i have EVER SEEN! One suggestion, maybe make the zombies a little harder to kill (with variables) and have the zombies hurt you when they touch you. Here are my dumb zombie projects. (link to project) (link to project)
come see my one with health! I will make it a rpg and now has potions! come see it and spread the word
very creative, nice job
OMG epik
can i coppy the sprites and costumes to make my own game?
make it a RPG! :)
thx for the link for those pictures there awsome
u should make it a mesh!
great game
mind if i remix it and makje it into a game.:0
Its the same thing over and over walk, kill, walk, kill, it gets a bit boring if you know what i mean. Try to make it have things like health bars and ambushes. Stuff like that. If you added these it would be really good. Im not saying its bad, just a bit repetitive. but by the way I think the sensor system is AMAZING!!!
awesome!
Mayhem: I made an improved engine for a game much like this but I don’t have the patience to make such a large map. You could use it if you like. (link to project)
wish 't would lode :( stuck at 100%
AWESOME.
cool game dude!!!!!!!!!
I don't get the point of the game.
I am using your sensing system (a bit modified) for the latest edition of my game that I haven't uploaded yet. I am giving credit. By the way I appreciate all the effort that's gone into this, sadly some people don't :/
????
how come i cant kill the zombie?
kind of dumb
Well, that's because its not actually a game, merely a demonstration of methodology. Before the string-arrays were added, keeping track of 100 different backgrounds was not easy, and nor was ensuring that you couldn't walk through buildings. If you want to turn it into a game, by all means go ahead.
In what way? If we must have criticism, try to make it constructive.
(view all replies)awesome if it would ever load
this seems simple
make a map
9456th view
AWESOME GRAPHICS!!!!
I use Reiners for my mmo :)
whats the goal?
To walk around and see the beautiful scenery. There are 100 different areas, have you seen them all?
awesome!!!
very good, and the 3-d is a pleasant surprise, but needs more variety
It is NOT LOADING in MY ETHERNET! Augh!
Download
Come on, just a little more... OH COME ON, U LAME CPU, WORK!!!!!
My cpu is shhhhllllooooowwwww... :(
best.ever.
nearly loaded... takes forever to get it full
this is cool.
arg!!! NOT LOADINGGGGGG!!!!!!!
Cool 3d effects!!!!
how do you make the no walking area
There is a 99% transparent sprite that is the shape of the no-walk area. The knights movement controlling sprite can detect it and prevent walking on it.
(view all replies)Ghhaaar!!!It's not %$@#% loading(sorry,I'm really tense in the time I have).
You have to download it for it to work!
whoa
****
i suggest, if you are that good, move over to Game Maker 8 Lite
9090th view
Awesome!
9000th view!
That was awesome you should make a sequel with more enemies, health system, and you could talk to citizens
how did u get 3D? i luved it =D
Just copy the scripts
thats a pretty kewl game! how do u make it look so 3d?
he imports them so there already 3d
for some reason it never loads for me...
same
(view all replies)3d!!! lol
can i use the templete?
for me it loaded, how did u make the sprites so 3dish?
I downloaded them from the site mentioned in the notes.
This is very good!
it's a so
mine loaded