Complex Jumping Demo

user_icon Mayhem shared it 1 year, 2 months ago
624 views, 9 people love it, 3 taggers, 157 downloads, in 4 galleries, 5 remixes
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ferret10 ferret10 3 weeks, 4 days ago

thanks. i now have a dependable jumping method without using velocities

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BrownyTCat BrownyTCat 3 weeks, 6 days ago

Thanks!

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dudeling dudeling 4 months, 1 week ago

This is AWESOME thanks so much!!!!!!!!!!!

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Sakani Sakani 6 months, 3 weeks ago

this really helped me thanks

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EGEmedia EGEmedia 7 months, 2 weeks ago

Brill. Please put it on my gallery THE SCRATCH GALLERY. If you put your username in the tag zone and you can enter my compatishion. If you win you will have your work on my website! www.EGEmedia.co.uk

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monkeypiefairy monkeypiefairy 7 months, 2 weeks ago

?

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siddthesquid siddthesquid 7 months, 3 weeks ago

and dont make it change costumes...

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siddthesquid siddthesquid 7 months, 3 weeks ago

i lyk this better than archmages cuz this one doesnt have as many glitches..... this would be a much better project, although,if you made the character move more smoothly....

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Zelda123 Zelda123 8 months ago

Amazing. Great job!

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Mayhem Mayhem 9 months, 2 weeks ago

Of course - that is why it is here.

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AnneCube AnneCube 9 months, 2 weeks ago

great. can i use this in a game?

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Mayhem Mayhem 1 year, 1 month ago

In fact, that -1 isn't how quickly he falls - it represents acceleration rather than speed - so the jumping action is affected as if by gravity, quite realistically.

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soccrplyer4life13 soccrplyer4life13 1 year, 1 month ago

I think you should make the -1 when the cat is going down into a -2, essentially making him drop just a little bit faster than he goes up...it looks more realistic to me, but let me know.

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alek alek 1 year, 1 month ago

cool.

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bigB bigB 1 year, 1 month ago

have you seen how my character jumps in this project i made ages ago. (link to project) i like the idea of having a hidden sprite to detect if you have hit your head on something.

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Mayhem Mayhem 1 year, 2 months ago

Vanslar: Check this out: (link to project)

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Mayhem Mayhem 1 year, 2 months ago

The way to do it would be to have slopes of different direactions represented by different sprites. Then when touching sprite "steep-slope-left" your character sprite would know to slide down it.

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Vanslar Vanslar 1 year, 2 months ago

is there a way to make a sprite acelerate down a slope?(if you get what i mean)

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Vanslar Vanslar 1 year, 2 months ago

o. hmm i think ill try that

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Mayhem Mayhem 1 year, 2 months ago

Not necessarily, Vanslar - it *might* be possible to do it with ghosted sprites as your platforms, ramps etc. Draw your black-line platforms, then place a ghosted sprite under each one, instead of the different colour that I have.

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Vanslar Vanslar 1 year, 2 months ago

ah smart*

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Vanslar Vanslar 1 year, 2 months ago

a smart. but to do that i would probably have to abandon my whole notebook paper idea.

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Gina3058 Gina3058 1 year, 2 months ago

I finished the game!

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Gina3058 Gina3058 1 year, 2 months ago

Hi! Nice project!!!

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Mayhem Mayhem 1 year, 2 months ago

Unfortunately, the sprite locating isn't as exact as I would like - the sprite doing the collision detection is actually hidden, and doesn't line up exactly with the visible cat-sprite. It can probably be fixed - it was a quick-and-dirty modification done at the last minute so that the visible sprite didn't have to have specific colouration.

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_Dragon_MC_ _Dragon_MC_ 1 year, 2 months ago

Excellent! This project should be featured. It demonstrates not only jumping, but mid-air platforms (which people have been having trouble with) and slope movement!

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Mayhem Mayhem 1 year, 2 months ago

You can probably do it the same way I did. The light green is used to stop falls, but if the sprite touches the thin band of darker green, it is moved upwards 3 pixels. This allows for moving up slopes.

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Vanslar Vanslar 1 year, 2 months ago

is there a way to make a rectangle(like the one i have in the adventures of blob) go up slopes?

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