Complex Jumping Demo

Your browser needs java to view projects. Click here to install Java.

user_icon Mayhem shared it 2 years, 3 months ago
826 views, 3 taggers, 12 people love it, 5 remixes by 5 people, 246 downloads, in 4 galleries
Add to my favorites?
Flag as inappropriate?

Comments

You need to be logged in to post comments

Add a Comment

 
person2 person2 5 months ago

Here are some improved engines: (link to project)">(link to project) (link to project)">(link to project) (link to project)">(link to project)

Mayhem Mayhem 5 months ago

*shrug* when your character is stopped from walking or falling because his *whiskers* are touching something, that doesn't strike me as "superior"

(view all replies)
Mayhem Mayhem 5 months ago

A curious definition of improved you have there, since poor collision detection isn't generally considered a sign of improvement...

(view all replies)
DusceleronX DusceleronX 8 months, 1 week ago

I've actually made a sensor method that uses ONE script, ONE sprite, ZERO color-coding, and NEVER lets you pass through platforms (and it allows scrolling and defeats archmage's best outright)

Mayhem Mayhem 5 months ago

Ever get around to putting this online?

(view all replies)
Mayhem Mayhem 8 months, 1 week ago

I look forward to seeing the demo.

(view all replies)
musikami musikami 1 year ago

awesome job!

musikami musikami 1 year ago

hey, would it be okay with you if i used your sensor sprite for a project?

ferret10 ferret10 1 year, 2 months ago

thanks. i now have a dependable jumping method without using velocities

BrownyTCat BrownyTCat 1 year, 2 months ago

Thanks!

dudeling dudeling 1 year, 6 months ago

This is AWESOME thanks so much!!!!!!!!!!!

Sakani Sakani 1 year, 8 months ago

this really helped me thanks

EGEmedia EGEmedia 1 year, 9 months ago

Brill. Please put it on my gallery THE SCRATCH GALLERY. If you put your username in the tag zone and you can enter my compatishion. If you win you will have your work on my website! www.EGEmedia.co.uk

monkeypiefairy monkeypiefairy 1 year, 9 months ago

?

siddthesquid siddthesquid 1 year, 9 months ago

and dont make it change costumes...

siddthesquid siddthesquid 1 year, 9 months ago

i lyk this better than archmages cuz this one doesnt have as many glitches..... this would be a much better project, although,if you made the character move more smoothly....

Zelda123 Zelda123 1 year, 9 months ago

Amazing. Great job!

Mayhem Mayhem 1 year, 11 months ago

Of course - that is why it is here.

AnneCube AnneCube 1 year, 11 months ago

great. can i use this in a game?

Mayhem Mayhem 2 years, 3 months ago

In fact, that -1 isn't how quickly he falls - it represents acceleration rather than speed - so the jumping action is affected as if by gravity, quite realistically.

soccrplyer4life13 soccrplyer4life13 2 years, 3 months ago

I think you should make the -1 when the cat is going down into a -2, essentially making him drop just a little bit faster than he goes up...it looks more realistic to me, but let me know.

alek alek 2 years, 3 months ago

cool.

bigB bigB 2 years, 3 months ago

have you seen how my character jumps in this project i made ages ago. (link to project)">(link to project) i like the idea of having a hidden sprite to detect if you have hit your head on something.

Mayhem Mayhem 2 years, 3 months ago

Vanslar: Check this out: (link to project)">(link to project)

Mayhem Mayhem 2 years, 3 months ago

The way to do it would be to have slopes of different direactions represented by different sprites. Then when touching sprite "steep-slope-left" your character sprite would know to slide down it.

Vanslar Vanslar 2 years, 3 months ago

is there a way to make a sprite acelerate down a slope?(if you get what i mean)

Vanslar Vanslar 2 years, 3 months ago

o. hmm i think ill try that

Mayhem Mayhem 2 years, 3 months ago

Not necessarily, Vanslar - it *might* be possible to do it with ghosted sprites as your platforms, ramps etc. Draw your black-line platforms, then place a ghosted sprite under each one, instead of the different colour that I have.

Vanslar Vanslar 2 years, 3 months ago

ah smart*

Vanslar Vanslar 2 years, 3 months ago

a smart. but to do that i would probably have to abandon my whole notebook paper idea.

Gina3058 Gina3058 2 years, 3 months ago

I finished the game!

Gina3058 Gina3058 2 years, 3 months ago

Hi! Nice project!!!

Mayhem Mayhem 2 years, 3 months ago

Unfortunately, the sprite locating isn't as exact as I would like - the sprite doing the collision detection is actually hidden, and doesn't line up exactly with the visible cat-sprite. It can probably be fixed - it was a quick-and-dirty modification done at the last minute so that the visible sprite didn't have to have specific colouration.

_Dragon_MC_ _Dragon_MC_ 2 years, 3 months ago

Excellent! This project should be featured. It demonstrates not only jumping, but mid-air platforms (which people have been having trouble with) and slope movement!

Mayhem Mayhem 2 years, 3 months ago

You can probably do it the same way I did. The light green is used to stop falls, but if the sprite touches the thin band of darker green, it is moved upwards 3 pixels. This allows for moving up slopes.

Vanslar Vanslar 2 years, 3 months ago

is there a way to make a rectangle(like the one i have in the adventures of blob) go up slopes?

Please Wait...