Easier? I should hope so. In fact, there is no way to lose, (or even be damaged) as it is purely a demo of the multiple bullet system and horizontal scrolling.
Done :D - but f you are lookign for a game like this, you should try "Bi-plane shoot out 3" which doesn't have multiple shots but has a lot of other elements.
When space is pressed, the jet checks for the availability of the bullet sprites in order. Any whose correspending "fire" variable is set to zero is availale, any whose fire variable is 1 is currently in motion. As soon as the script finds a sprite that isn't currently firing it broadcasts an instruction to that sprite to fire.
This is purely a proof of concept demo for a sprite with the ability to fire multiple shots, rather than just one (as per the Biplanes game).
Up and down arrow keys to move, space to fire. You can have 5 shots in the air at one time. Shoot down the rockets.
The scrolling mechanism in this game is also extremely simple, just 2 sprites with a simple script each.
Feel free to hijack any of the components for your own games.
Comments
You need to be logged in to post comments
Add a Comment
My remix is exactly the same. I just altered the shooting code for consistent shooting.
(view all replies)Comment Reply
Easier? I should hope so. In fact, there is no way to lose, (or even be damaged) as it is purely a demo of the multiple bullet system and horizontal scrolling.
(view all replies)Comment Reply
easier than archmage's remix.
(view all replies)Comment Reply
62 kills, 46 misses
(view all replies)Comment Reply
I like it a lot!
(view all replies)Comment Reply
This is nice. The layers (background moves fasteyr than the rockets) are very nice.
(view all replies)Comment Reply
Done :D - but f you are lookign for a game like this, you should try "Bi-plane shoot out 3" which doesn't have multiple shots but has a lot of other elements.
(view all replies)Comment Reply
this is really fun but u should set up a score system
(view all replies)Comment Reply
Dear Mayhem, I love it!!!!!!!!!!!! I tried Roller Ball 2 And it is tough!! Thanks.
(view all replies)Comment Reply
When space is pressed, the jet checks for the availability of the bullet sprites in order. Any whose correspending "fire" variable is set to zero is availale, any whose fire variable is 1 is currently in motion. As soon as the script finds a sprite that isn't currently firing it broadcasts an instruction to that sprite to fire.
(view all replies)Comment Reply