thecooltodds_Ninja

user_icon Mayhem shared it 1 month, 2 weeks ago
user_iconBased on heybrian1's version of thecooltodd's project
315 views, 3 people love it, 1 tagger, 21 downloads
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Freestylin_Monkey Freestylin_Monkey 2 days, 20 hours ago

unless of course, the floor is ice, then it is pretty good, I will luv it

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Freestylin_Monkey Freestylin_Monkey 2 days, 20 hours ago

I can see that, that is what you are trying to achieve, but the current is too strong if you move too much

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Freestylin_Monkey Freestylin_Monkey 2 days, 20 hours ago

Mayhem, good , but dont make it so slippery, if you made this a game, you would fall off the platforms no matter how good you are

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Mayhem Mayhem 2 days, 18 hours ago

It isn't "slippery". The arrow keys set a running speed, and he then runs at that constant speed. He doesn't automatically slow down, just keeps running at that speed.

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Mayhem Mayhem 1 month ago

DO you have a specific question?

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Seijino-san Seijino-san 1 month ago

I didn't quite understand the project notes...

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chomesmuhao chomesmuhao 1 month, 1 week ago

whats the point?

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Hamiee Hamiee 1 month, 1 week ago

ok

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Dibbo222 Dibbo222 1 month, 1 week ago

hey cool project! see my IMPROVED CRGG 2 Scrolling Game: (link to project) (this link works) so far 60% of people love it!

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Dibbo222 Dibbo222 1 month, 1 week ago

cool project! check out CRGG 2: Scrolling: (link to project) It's got 5 platform jumping levels, storyline, sound effects, scrolling, lives, points and time!

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mana1 mana1 1 month, 1 week ago

horible no meaning and just wrong

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archmage archmage 1 month, 1 week ago

It must have been the ninja that made it get frontpage :)

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Shocky Shocky 1 month, 1 week ago

Sry I understand now. Yea your Ninja Scroller is Really amazing o,o

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Mayhem Mayhem 1 month, 1 week ago

The only purpose of this demo is to demonstrate how two sprites can be kept in perfect synch to allow separate animation of different parts. In this case, the legs for running and the upper-body for punching. I have no idea how this has scored "top viewed" as it was really only meant as a demo for thecooltodd - I am fully aware that there are better jumping games - I should know, as I have written some of them, eg: (link to project)

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Shocky Shocky 1 month, 1 week ago

There are so much better jump and runs which arent on the front page. that's not fair. you can only go through one level here

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asd94 asd94 1 month, 1 week ago

this game sucks! what is so funny on this?!

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keepcool3 keepcool3 1 month, 1 week ago

Cool!

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baathomasbaa baathomasbaa 1 month, 1 week ago

weird

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Dastyruck Dastyruck 1 month, 1 week ago

paddle- It is icey! cool!

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shadowcf shadowcf 1 month, 1 week ago

hey cool project...check out my scrolling heli-attack game (link to project)

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Paddle2See Paddle2See 1 month, 1 week ago

Very smooth - you can call it "Ice Ninja"! It's not a bug, it's a design choice.

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thecooltodd thecooltodd 1 month, 2 weeks ago

Hey look, comments works for me now. Thanks Mayhem!

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thecooltodd thecooltodd 1 month, 2 weeks ago

Friction is not non-existent because without friction he wouldn't be able to accelerate to even move in the first place.

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Lucario621 Lucario621 1 month, 2 weeks ago

you need to add friction. Other than that good.

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Mayhem Mayhem 1 month, 2 weeks ago

The velocity works perfectly - he accelerates and decelerates according to key presses. Some people might prefer him to automatically decelerate, but that is a preference, not an error.

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stevii stevii 1 month, 2 weeks ago

wow...its like...it's like he is on ICE

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heybrian1 heybrian1 1 month, 2 weeks ago

nvm

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heybrian1 heybrian1 1 month, 2 weeks ago

oh you stated that.

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heybrian1 heybrian1 1 month, 2 weeks ago

the velocity dosnt really work.

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Mayhem Mayhem 1 month, 2 weeks ago

And the platform detection isn't great, but they were only added to let me test the jumping acceleration variables.

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Mayhem Mayhem 1 month, 2 weeks ago

What this doesn't have at the moment that perhaps would be useful is automatic deceleration.

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