acctually archage, by nueton's theory to calculate the speeds in terms of physics he acctually used trig. Luckily since you can reverse his theory you can make it so scratch automatically calculates it. And believe it or not, it picks one angle only one time. The rest are varied by the gravity variable and the flight time variable. When I said reversed I meant like if you do for instance 200/50 you get 4. But if you do 200/4 you get 50. same thing aplies with Neuton's theory.
By theory? What? Ok, this project (link to project) uses trig. See how it uses the sin and cos math functions? This program doesn't even involve triangles in it's scripts. Also, parabolas are NOT trig, in case thats what you think this is (parabolas are made using quadratic equations).
I looked at the code and it really doesn't use trig. Try using the sin,cos, and tan math functions. Then you will be using trig. The use of the speed variables doesn't count as trig at all, more like physics.
This is the most math I have ever used in a project. It uses trigonometri and physics to launch a ball using variable that you customize. And imagine, I'm only 10! Hope you like it! (might run slower on internet because I couldn't figure out how to make the ball run faster and still keep the formula.) fixed a glitch with not keeping variables. I added a max height measurer.
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dosent work
whatever
What a rip off of the real world!I hate it.
oh really? you do it and then say it is boring!
boring
oh ok.
Very good. Thanks for asking but my drag race game is finished and works fine.
In the theory there is a triangle, in here, it is invisible because you don't need it since it is a calculator.
if youput a triangle in the very corner here and you use it to measure the angles it is trig.
acctually archage, by nueton's theory to calculate the speeds in terms of physics he acctually used trig. Luckily since you can reverse his theory you can make it so scratch automatically calculates it. And believe it or not, it picks one angle only one time. The rest are varied by the gravity variable and the flight time variable. When I said reversed I meant like if you do for instance 200/50 you get 4. But if you do 200/4 you get 50. same thing aplies with Neuton's theory.
Trig can be used to calculate the angles of triangles. However, trig is not needed at all for this kind of project.
oh, nvm. you right. I though when the program calculates the angles it uses sin and cos. I guess I am wrong.
By theory? What? Ok, this project (link to project) uses trig. See how it uses the sin and cos math functions? This program doesn't even involve triangles in it's scripts. Also, parabolas are NOT trig, in case thats what you think this is (parabolas are made using quadratic equations).
yes, the program does it for you because of the physics but really by theory it uses trig.
I looked at the code and it really doesn't use trig. Try using the sin,cos, and tan math functions. Then you will be using trig. The use of the speed variables doesn't count as trig at all, more like physics.
I did know that. it does because to calculate the angle of the x and y speed you use trig.
This doesn't use trig. Trig involves the angles of triangles in case you didn't know.
I love physics. leave it at that. also I had to have my dad tell me how the formula worked.
Dude this is awesome!! You must be really smart to do something like this if your only ten!!