Sounds like the blue-colored walker better stay away from Florida!! But the orange walker would love it there. Hope you don't get as many bugs as the blue walker did! Thanks for your comment!! :-)
Thanks! Glad you enjoyed it. Maybe the helicopter leaves of Autumn will chase the bugs away! Speaking of 'bugs': I added some music, and the random music with the bugs slows down the project on my computer and online. There's a "bug count" variable counting to 8...could that slow things down? Thanks again for your nice comment!!
I'll try the music on the stage like you suggest. Right now it's actually attached to one of the tiny sprites in the corners of the stage that the bugs aim at randomly to make them flutter. I hoped that using the sprite that way wouldn't overload one of the walking sprites. (Didn't work...) So I'll try the stage. Thanks!
I added some music, but as the randomly chosen notes play behind the bugs the whole things *slows down*! Any idea why? (There's a "bug count" variable operating behind the scenes because you can't tell which bug is going to be the last to land. So it counts up to 8. Could that slow it down?)
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Thanks! Somehow the bugs don't land on the orange walker, just the blue one. Glad you enjoyed it.
:]
Humid is horable here in florida, and bugs r 2!
Sounds like the blue-colored walker better stay away from Florida!! But the orange walker would love it there. Hope you don't get as many bugs as the blue walker did! Thanks for your comment!! :-)
Hhaha! Good job! P.S. Those bugs remind me of helicopter leaves! (Just the season)
Thanks! Glad you enjoyed it. Maybe the helicopter leaves of Autumn will chase the bugs away! Speaking of 'bugs': I added some music, and the random music with the bugs slows down the project on my computer and online. There's a "bug count" variable counting to 8...could that slow things down? Thanks again for your nice comment!!
(view all replies)I will be sure to watch out for bugs! This is really funny! Nice job animating the bugs too! :)
I'll try the music on the stage like you suggest. Right now it's actually attached to one of the tiny sprites in the corners of the stage that the bugs aim at randomly to make them flutter. I hoped that using the sprite that way wouldn't overload one of the walking sprites. (Didn't work...) So I'll try the stage. Thanks!
I added some music, but as the randomly chosen notes play behind the bugs the whole things *slows down*! Any idea why? (There's a "bug count" variable operating behind the scenes because you can't tell which bug is going to be the last to land. So it counts up to 8. Could that slow it down?)
(view all replies)Thanks for the compliments! That poor walker had a rough day! :-)