Hi Kalininrussia - you are right, smaller power shots work much better and I was able to get the ball in the hole! My recommendation to you is to limit the power that the user can input, there is no reason to have them able to dial in a power of 45 if you really don't need more than 4. Or, take what ever the user puts in and divide by 10 before you use it in the calculations. I think this would make for a better game.
Paddle2See, don't go overboard with the power. I recommend that you start with a weaker shot to get it on the first platform and then use a stronger one if you are closer to the green. This game is meant to be hard. So, just don't go crazy with the power. I recommend for the first shot, stick with the power at 4, then use a much stronger power if desired. Once again, try not to start with too high of a power, then you may go crazy with the power. Hope that helps!
The motion is very good, so is the stroke animation. What I am having trouble with is the actual game play. Pretty much every time I hit the ball, it ends up OUT. This is very frustrating. When I am near the hole (green area), the ball actually seems to roll backwards to make itself OUT again. I appreciate a tough game as much as the next person, but I am not getting enough feedback from the game to allow me to improve before my frustration level gets too high. It has potential but I think it is too unforgiving.
I made some updates, fixing scrolling and lag (now mario is "stronger"). I also fixed some other stuff, such as the depth (which simulates the ball bouncing) and other stuff.
If you loveit, don't forget to click the loveit button!
Controls: Up and down arrow keys: control power left and right arrow keys: control angle space (if you think you got the right power): hit ball See below for game information and clubs in relation to shot power
Take it easy on the power. Too strong of power and you get an out!
My first project. Quite rough for the graphics but still worth playing. Left and right arrow keys control angle. Up and down is to control power. Graphics suck yes but I wanted to see if I could work multi-directional scrolling. Also note for wind, which accounts for making the ball hook. Once again, It's only my first project and it only has a few sprites and much more glitches. Everything's gray yes but isn't that what Mario looks like when he got the Metal Cap? Go figure . :P That's why this course has silver colored platforms. Gradient painter got messed up upon saving, so, don't judge this on it's appearance, OK? (I'd consider this a par 4 course) Credits:
Ragey from spriters-resource for the Mario sprite
YC for the intro screen.
I don't remember where i got the music from though...
Anyway, enjoy! Post how many shots it took you to win.
PS beware when you get to the green; the ball slides off and the game could stop for no reason... in that case, click the green flag again. Careful trying to hit when the power is zero; the ball flies backwards! that wind is STRONG! Negative winds hook the ball left. Positive winds hook the ball right. Download it if you want. It's got a lot of complex codes (for a golf game :P)
Updates: Fixed ball angle Changed scrolling (now it won't lag) Fixed depth and restitution Wind is not as strong And Changed the way the power works (thanks to paddle2see's advice)
Clubs (Based on power)
Wood (Power > 35) Iron (15 < Power <35) Pitching Wedge (10 < Power < 15) Sand Wedge (Power < 10)
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do you like golf by any chance
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hard
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Yay!
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Hmmm... thanks for the advice! And you're welcome!
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And thanks for the advice!
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Hi Kalininrussia - you are right, smaller power shots work much better and I was able to get the ball in the hole! My recommendation to you is to limit the power that the user can input, there is no reason to have them able to dial in a power of 45 if you really don't need more than 4. Or, take what ever the user puts in and divide by 10 before you use it in the calculations. I think this would make for a better game.
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Paddle2See, don't go overboard with the power. I recommend that you start with a weaker shot to get it on the first platform and then use a stronger one if you are closer to the green. This game is meant to be hard. So, just don't go crazy with the power. I recommend for the first shot, stick with the power at 4, then use a much stronger power if desired. Once again, try not to start with too high of a power, then you may go crazy with the power. Hope that helps!
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The motion is very good, so is the stroke animation. What I am having trouble with is the actual game play. Pretty much every time I hit the ball, it ends up OUT. This is very frustrating. When I am near the hole (green area), the ball actually seems to roll backwards to make itself OUT again. I appreciate a tough game as much as the next person, but I am not getting enough feedback from the game to allow me to improve before my frustration level gets too high. It has potential but I think it is too unforgiving.
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I made some updates, fixing scrolling and lag (now mario is "stronger"). I also fixed some other stuff, such as the depth (which simulates the ball bouncing) and other stuff.
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faizan007, it says in the project notes its my first project and its glitchy.
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laggs too much
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Well, take your time and you can make quality projects.
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logan996, sure this has trig and restitution but you could make the same (or better) if you just take the time to learn and do your projects. :^)
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Hmmm... thanks. But I'm not that smart :P.
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i don't like it but man i extreamly admire your skills in scratch casue i culd never make anything as nice as this
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All I have advice to you guys for this game is: think ahead where you want the ball to land so you get it in the hole more easily.
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It is hard to get use to. But it is still great. I think u are the best Scratcher but i just started so im not sure.
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Oh. But that's what I kind of meant.
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I meant that each uni will have a diffirent astarting health. (actually most would share starting health.
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I understand you. But shouldn't we have a random variable that sets the unis health (maximum health) to a random number.
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I love it!
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This is great!!! I love it!
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Wow I never thought someone other than me would like this.
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Thanks for giving it a love-it, archmage!
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Cool game! Thanks for putting it in my gallery ;)
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Read all of the notes before you play, just in case you get confused on anything.
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Controls are in the notes, as well as credits. Just in case any of you ask where I got the mario sprite (s) :P
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If this was worth it, I wish the Scratch team would feature this.
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