Hmm, I might actually someday, when I am completely bored, rebuild this engine, to have a even higher preformance, and create a Deathmatch game out of it.
once you passed the big brick, try to jump back :P - and anyhow, this is only a very ... expanded example of how to make a jump right, and with that, how to block the character against walls, with that, also cant go into walls when you hit really fast
well, you hold down the down key, jump on the elevating platform, hold the down key, wait until it reached the peak of the elevation, then hop on the platform left of it, and (with the down key) jump on the next platforms
Took a break from my grand project, and made this in a second.
Enhanced variant of Jumping Example III
This one includes multiple fields, the function to block X, a easier way to change the size of one field, and some more stuff.
You have no legs, so your boot is equipped with a Hyper-Velocity Ion Engine
Left: Thrust left
Right: Thrust Right
Up Key: Instant Jump
Down Key: Charge MegaJump
[Space]: Shoot
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now we us 1.2
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i use 1.2.1!
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Hmm, I might actually someday, when I am completely bored, rebuild this engine, to have a even higher preformance, and create a Deathmatch game out of it.
(view all replies)Comment Reply
once you passed the big brick, try to jump back :P - and anyhow, this is only a very ... expanded example of how to make a jump right, and with that, how to block the character against walls, with that, also cant go into walls when you hit really fast
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well, you hold down the down key, jump on the elevating platform, hold the down key, wait until it reached the peak of the elevation, then hop on the platform left of it, and (with the down key) jump on the next platforms
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cool, a second? nuh-uh! how do you get to that platform after the first moving one?
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Heheh, once you got across the big wall, try and pound it =)
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I like this game.
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