Pretty good, but I don't understand. What I would do is (,tell me if this is or isn't like your thing,) if it'is a level game, have a password, and if it is the correct one, it goes to that level. I'll remix to show you.
Download the 5 sprites and 7 scripts of "Save and Load" and open it in Scratch
Project Notes
Yay! This is on the homepage!
Use the code in the "save system" sprite to make it so your own games can have saving features! When you broadcast "save" in a game with this sprite, the program will give you some save data. Enter this same data in when you broadcast "load", and then the list called "saveable list" will be changed so it looks exactly like it was when save was broadcast. The game would look at the values of "saveable list" to see if, say a level was completed. For an example of what this looks like, try my Bucket Game: (link to project)
BUGS: * There cannot be a comma (,) in any of the items of "saveable list". * You cannot copy and paste the code. The only place where you can copy and paste in a game in scratch is if you're in the editor and you're editing a list. * This is very easy to hack. If this gets popular, I will make a more secure version.
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I did this before there were lists. (link to project)
Eet ees not loadin on mah computur
THEN DOWNLOAD IT!!! Nobody cares if it's not loading for you!
Pretty good, but I don't understand. What I would do is (,tell me if this is or isn't like your thing,) if it'is a level game, have a password, and if it is the correct one, it goes to that level. I'll remix to show you.
It's like a level password, except it's automatic. No need to manually make up passwords.
good except the save and load sprites are reversed
im mite tag it but thou tis otnay uresay(pig latin)
in other words quite amazing but it tis not loading on my computar
cheese on eggnog snorkleblat freglim pterodactyl snifer snoopdog homeslice g fresh prince of bel-air
Nice way of doing it! Except there is the thing that people can input anything to load and it will end up on the list whether they had it or not.
this is lame. anyone can script this.
But nobody has. (to my knowledge) :D
(view all replies)i been using this in before games all you have to know how to do is use a list
this is great! Iwill definetely use it for my gams
Pretty cool! I like the idea. :D
IMO I think code-saving is the most efficient. Nethertheless, this is good.
What do you mean by code-saving?
(view all replies)